QUOTE (Spartan Jai @ Jul 31 2010, 11:05 AM) <{POST_SNAPBACK}>
For the record, this is NOT my first plugin, it's just my first with a misn resource. Now, about it being a major storyline, it could be, but I don't know if I'll make it one. Anyway, Starsword, I did what you suggested, and entered those bits exactly, and now the mission doesn't even show up. The mission is in the bar. (not that it makes a difference). Random factor 100%.
Darthkev, I don't have 3-d modeling software to create my own ships (all I did was reinvent the striker). As for weapons, I have uploaded two plugs with a crapload of those.
I said "something like," Jai; I chose those bits as an example. My point was that Available and the like use basic Boolean (binary) logic.
In the Available field, you need the bit that triggers the mission (if any; B0 in the example) to be True (or ON, or 1), and the bit that completing the mission would trigger (B1 in the example) to be False (or OFF, or 0).
To turn the mission off after completion, you turn ON (make True) the bit that you previously had as OFF (False).
You DON'T , however, need to use the exact bits I stated.