I'm making an invisible ship that kills itself upon jumping in, for the purpose of using the OnShipDone mission field. I can make the invisible ship no problem, but I'm having trouble getting it to kill itself. So far the best idea I have is to give it an invisible weapon with super-short range, a blast radius, and enough firepower to kill itself.
The ship and weapon work fine, but I can't get the guy to shoot it. Currently, it has warship AI, a xenophobic government, a long range guided pea-shooter so that it will feel like it's in range, and a penchant for destroying asteroids. Any ideas?
(I also tried negative shield and armor. No such luck.)