It seems that AI ships aren't governed by the same laws of physics as the player's ship. This is most obvious with escorts, where Leviathans can be seen matching the speed of a Manta and manoeuvring crazily around behind it. Some people also suspect speeds of not being consistent when flying at 45° angles vs flying vertically or horizontally. It has also been noted that negative recoil works on AI ships while it does not for the player.
Just recently, I've noticed two rather odd things myself:
- When the player's ship fires a weapon with recoil, it cannot be accelerated beyond its top speed. This is not true for AI ships. Give a weapon a recoil of 10000 and watch them fly across the system.
- Negative speed does nothing for the player's ship. Again, this is not true for AI ships however it does not make them fly backwards. Give a ship a speed less than 1 and watch what happens. I haven't worked out exactly what's going on here but it is a bit strange.