@-visitor-, on Dec 20 2007, 11:10 PM, said in Realm Of Prey For Nova Public Beta:
1. I can confirm crazyaznkid666's claims about how destroying the "Merchant Captain" ship makes the player's Faction status go down the toilet. The ship seems to side with the Faction, and often ends up turning on its own Earth Confederacy escorts.
I think I've isolated the problem here. The "Merchant Captain" ship was mistakenly set to be allied with the faction and enemies with Earth. This explains why it would attack the Earth ships. The reason for the Faction hating you so completely after destroying just that one ship is because the "renegade captain" govt resource has a kill penalty of 9999 (more than enough to make you the most hated person alive). And since the Faction was mistakenly set as an ally of this govt, your legal status tanks in Faction systems too. This has been corrected as well.
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2. After the mission Forced Vengeance III , the Ferric system shifts to DREC ownership. It might be more prudent to set the visibility bits for Port Phoenix not to appear anymore, then swap the systems after the completion Forced Vengeance IV. But thats just my opinion.
To the best of my knowledge, it is not possible to set visbits on a stellar within a system, only on the system itself. A workaround would be to do an "intermediate" Ferric system that is still controlled by the FMG, but which is missing Port Phoenix. I have implemented this change.
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3. After the Ferric system is under DREC control, Ferric-7 becomes inhabited. This is highly unusual, because it was unlandable before, its landing dësc is only "Ferric-7", and it has no Bar dësc.
Taken care of.
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4. When P-8457 comes under DREC control, after the mission Market Shares , its sprite and landing graphic change from a dull-grey desolate landscape to a Mars-like set.
Fixed.
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5. During the mission A Warning in Blood , if your Antonida escorts should, somehow, become angry with you, it is impossible to defend oneself, as the player's shots pass right through the auxiliary ships.
Fixed. Somehow, all the escort governments had the "cannot be hit by player weapons" flag set. I don't know how this happened, but I have taken care of the problem (as presumably this would turn up in other missions as well).
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6. The Fake ID outfit, "Merchant Transponder", is not persistent as the description would suggest, nor can it only be used once, as it can be purchased multiple times.
This is a holdover from the original plug-in. Under the EVC engine, it was not possible to limit number of times the player could purchase a clean legal record outfit. I've taken care of this by simply having a mission bit set when you purchase the fake IFF that prevents you from buying it again.
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7. Boarding parties abandon ship if the player's daily net income is that of expenses, even if the player has enough money to pay them out-of-pocket. This makes them incompatible with escorts, unless you've already conquered half the universe.
Wait, I'm a little confused here. The marines jump ship if you have an income that equals what you have to pay them? Even if you have, say, 5 million credits? That by itself is weird. What does it have to do with escorts though? I like having to pay marines a daily salary. It would be a shame if I had to take that out. Can you elaborate on the problem a bit more?
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8. Some unlandable stellars, such as Aeon II and Onedin VII, appear to have lights on the dark side, which would indicate inhabitation. Obviously, being uninhabited, the representation of these stellars but those graphics is an oversight.
I doubt I will change this one for the final release. It's not really worth it to go through and photoshop these sprites just to better fit a few uninhabited planets. I'll think about it though.
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9. Once Antonida warships become availible, both the normal and upgraded variants of the ABD Carrier are on display for purchase.
Fixed.
As always, many thanks for all your work. I was wondering if you could give me your thoughts on the defense pods. In the original plug-in, you couldn't buy them as fighters. But, I thought they were so unique in Heart of Darkness that it would be a shame not to have them in RoP also. Do you feel that they make the game unbalanced?