@qaanol, on Feb 21 2008, 10:38 PM, said in MissionComputer 4.0a5 now available:
Cost field for a shďp resource. I enter the number "50000" (any number over 999) and click into a different field. The cost turns into "50,000" (commas added). I click back in the cost field and it becomes "50" (loses everything to the right of the left-most comma).
Oütf resource ModVal descriptive text for ModType Speed Increase says (1 = 30ş/sec) but the Nova Bible says (100 = 30°/sec).
Fixed, thanks. The latter text was left over from the first two games.
@qaanol, on Feb 21 2008, 10:38 PM, said in MissionComputer 4.0a5 now available:
And the Falloff field for the wëap resource defaults to -1, which for sprite weapons causes a fade-in over time effect. Default to zero is preferable.
The RDL interface doesnt have a provision for customised defaults; I could improve RDL, but with only two EV Nova resources still dependent on it, I think its more productive to spend my time writing the remaining real editors.
@qaanol, on Feb 22 2008, 07:25 PM, said in MissionComputer 4.0a5 now available:
The reason I want resizable windows is so I can see what I'm working on in two windows at once.
I understand that under some circumstances it would be useful, but I also think that most of the time it would be unintuitive and counterproductive; I use programmes with this sort of design on a regular basis, and find it quite a nuisance. I may be able to make a few of the windows slightly more compact, but thats as far as it goes.
@qaanol, on Feb 22 2008, 07:25 PM, said in MissionComputer 4.0a5 now available:
As a side note, when you create a new dësc for a shďp, spöb, or oütf, it would be nice to have the name of the dësc default to the name of the resource you create it for, rather than being blank. "Shuttle", "Shuttle Hire", "Earth", "Earth Bar", "Fuel Tank", etc.
This is something that was in MissionComputer since 1.0, but I had to break the technology for doing it in order to allow you to open more than one resource at a time. I hope to find a new way to do it before releasing 4.0.
@qaanol, on Feb 22 2008, 07:25 PM, said in MissionComputer 4.0a5 now available:
It would be nice to be able to view the full listing of more than one type of resource at a time.
Ive thought about this, but I havent yet come up with a way of doing it that wouldnt create more problems than it solved.
@qaanol, on Feb 22 2008, 07:25 PM, said in MissionComputer 4.0a5 now available:
Running Mac OS X 10.4 on an Intel MacBook Pro with 2GB RAM, Mission Computer is very slow (approx. 2-3 seconds of the "watch" cursor) when closing a PICT resource window.
Ill run through it. This happens even if you havent modified the PICT?
@qaanol, on Feb 22 2008, 07:25 PM, said in MissionComputer 4.0a5 now available:
Can't remember if this has been mentioned before but I'd like to be able to view PICTs by name in addition to ID.
If you go to Preferences and un-check Use graphical pickers where appropriate, PICTs will be listed by ID and name just like any other resource type.
@qaanol, on Feb 22 2008, 11:43 PM, said in MissionComputer 4.0a5 now available:
I'm getting high instability playing snd resources. It crashes about every 1 in 5 or 10 times I play a sound.
If this is still on the MacBook Pro, Im afraid its probably an Intel issue, which Im not equipped to trace at the moment, but Ill keep it in mind.