One major bug that I'm literally positive that I squashed and must have, I don't know, snuck its way in while I was sleeping, is giving a user a hard time in Anathema. Without going into huge amounts of unnecessary detail regarding the specifics of the silent missions involved, it is a mission in which upon arriving in system X without doing objective Y, you fail and are promptly ferried off to Hell. Unfortunately, the mission that sends the player to Hell fires on takeoff. Additionally, it is invisible.
The trigger for the shuttling the person off is observation of a particular ship, which was erroneously set to "Initial System." So, since it cannot be aborted, and I believe (but have not had confirmed) that the player has no time to land before the mission fires, what can I do? I have two theories:
First, make a fixer data file to replace the current one just long enough to fix the problem in which the trigger ship has been removed. Will this work without crashing Nova?
Second, if that doesn't work, I can always just make a hold-over file that connects Hell back to another system and reset some bits, but the first would be way easier. Anybody know if it's possible?