I'm an ASW legend now? Nice!
I messed with the above posted blaster sound a bit. It's improved a bit, but it's biggest problem lays in the fact it sounds so muffled. With my limited ability and experience with sounds, that's not something I can alter. Anyways, if I recall it all correctly, I amplified it, bass boosted it, lowered the pitch, increased the tempo, inverted it, added a slight, impossible to detect echo to make it a bit louder, and then normalized it...or did I equalize it? Or did I do both? And did I keep the echo? I don't remember, but the first five steps I am certain I kept.
By the way, could you perhaps upload your files as .wavs? In order to get Missile 2 into Nova, I had to convert it to a .wav so Sound Sampler would open it, so I could then reduce it to a mono system 7 sound so Nova would use it. Noticable loss of quality and volume, as expected from a drop from .mp3 to system 7. I might make the .wav louder and then convert it again...
Edit: I don't have much problem with the fact the gun samples are repeated (I could cut them quite easily), they just sound like clicks as opposed to shots, like the guns are empty. I've never made sounds from scratch (a few voice clips aside), so I wouldn't know how to make them sound more bulletish.
Edit 2: You know, at glance those "pass by" and "about to hit" sounds wouldn't have much use in Nova. Though if you are clever with proximity radius and submunitions, you might could use the "about to hit" sounds for their intended purpose.
Also, I happen to have a dump of Master of Orion 2's sound effects in a .mp3 file which might be useful to someone. I'm not sure you could legally use those in a Nova plug though. That worry is the only reason why I haven't extracted and used some of them. I always like the sound the Plasma Cannons made.
(attachment=4729:Blaster_1_mod.wav)
This post has been edited by JoshTigerheart : 19 September 2007 - 11:58 PM