@dr--trowel, on Oct 12 2006, 10:35 PM, said in Giving an outfit when someone loads up at the commodity exchange...:
Well, that's true with standard cargoes. It's almost true with junks.... You might be able to have super-fast untargetable invisible-dot ships scan for junks they consider illegal, and then have outfit-granting hidden misns that only show up if the invisible-dot govt is pissed at the player.
I'm not sure that would work in practice, though, and implementing it for every junk in the game might be a bit much.
Will that work in EVO? If so, I might use it... Just call the "invisible" ships some kind of space phenomena... (unstable asteroid, dark matter, shield splurge, something... I dont think the player would really figure out what it was.
but the question... would it work in EVO?
{edit} Nevermind, I would need the outfit to be slightly different based on the quantity of the cargo, so that ships' accelleration and turn rate would vary, depending on the Actual mass of your ship... (eg- Ships would get slower the more cargo and weapons they carried- you know, real physics.) Guess its impossible. If anyone discovers a way, let me know.
This post has been edited by -REDCHIGH- : 19 October 2006 - 02:50 PM