Admiral Benden, on Sep 10 2005, 01:06 PM, said:
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I was going to post that link! Anyway, good stuff, I'd suggest everyone interested go and spend a few hours reading through each section.
I have to say that in terms of science fiction, I am quite impressed by Schlock Mercenary (gravitics, AI, and point defense) and Andromeda (AI, point defense, figters that can blow away whole battlecruisers) in the ways they've done space warfare.
Anyway, my thoughts are as follows:
A planet is basically a big fort. Big walls, but a jet fighter can drop a bomb through a window from 10,000 feet in the air and kill your leader before you know what happened. Essentially, a planet is vulnerable to the extreme to modern (future) technology. It can be observed, and it can be destroyed. Defense is not really an option when your enemy knows everything about you and has but to spend a little time and effort planning the perfect attack. If you know they have bases here, here, and there, you target them in the first nanoseconds of battle. So planetary-scale attacks would be quick and deadly. Virtually any goal can be accomplished, be it resource acquisition (slag the planet from space to wipe out the native population), or submission (hit the capital city and military to eliminate organized opposition, threaten the planet with complete annihilation if the population refuses to cooperate with their new rulers). In essence, if you seek to own a planet, you are immobilized and relatively helpless. Your only choices for defense are to make an attack too costly (in this case, quantity is better than quality), or maintain a proper retaliatory force off-planet and mobile. The former is never a sure thing (in a universe as large as ours, there is guaranteed to be somebody with big enough pockets to attack you), and the latter is also risky (a force large enough to counter-attack is going to be hard to hide, and there's no way to tell how large a force that will have to be). Regardless, I'd place my bets on a MAD-style truce to keep people from wiping each other out.
As for ships and fleets, it's all just a numbers game. They are expensive, and it's better for everybody if they're never used. They're probably controlled remotely or automated in some way (saves energy on life support). If people are actually needed, they'd probably be placed in tiny hard-to-detect control ships, away from the actual weapons of war. There wouldn't be much ship-to-ship fighting, at least not much to comment on. Ships would be able to see each other pretty clearly across the empty space, and destroying each other would be trivial. It all comes down to superior intelligence and statistical probabilities. If you're going to conquer somebody, you simply send more to attack than the enemy has to defend, and figure out how much you can afford to lose. Meanwhile, the defenders only have but to figure out who is attacking them, and send the retaliatory forces to your own homeworld.
Basically, when it comes to space warfare, it's best just not to do it. Peace and love to you all, may your valuable trading partnerships fill your coffers and make your people happy.
Now, and here's the catch, if space warfare is too risky and expensive, and quite bad for business, I'd suggest you simply resort to more conventional means of getting what you want: politics and economics. Have your spies spread propaganda and fund puppet figureheads to run for office. Assassinate your rivals, use mercenaries to destroy supply depots, form alliances with others to oppose (through economics or otherwise) your enemies. I can very well see the kind of feudal societies found in the Dune universe. Only the very rich can afford to move resources about, and since it's quite risky and against the self-imposed rules to nuke your fellow planetary rulers, you resort to poisoning them or slipping a knife in their back. After all, you don't want to lose the laborers your enemies rule, they can increase your economic power by working for you when you take over with subtlety.