Ambrosia Garden Archive
    • More trouble


      Alien government won't attack

      I have added an alien group to my plugin and I wanted them to attack everyone so I set the xenophobic flag in the govt resource. It didn't work. I then tried adding government class numbers in the enemy classes boxes but it still didn't work. At this point I am getting a little upset since I want to move on but can't. Am I just forgetting something or has EVNEW gone screwy on me?

    • First, What version of EVNEW are you running?
      Second, Create a debuglog.txt and put it in your Nova folder. Post what pops up on there after you load the game with you new plugin.
      Third, Check to see if your using a gov't class that hasn't bee used yet. Try 100 or 101 or something. That could be the problem.

      You probably could model your gov't after the mauraders "gov't" :laugh:

    • I am using EVNEW 1.0.4 and the alien govt class is the same as its govt ID which is 203.
      I didn't see anything about the govt having problems in the debuglog but I will post it anyway.
      PLEASE NOTE: This log shows how I cut corners and it also shows incomplete things as well as a couple things from removed plugins.

      EV Nova debug log

      Output on 8/1/2006 at 7:15 PM

      game engine was compiled Dec 3 2005
      game engine version is 1.0.9 Windows

      opening data files & loading prefs
      initializing monitor
      initializing QuickTime
      building trig table
      opening platform tool
      opening file tool
      opening draw tool
      opening interface tool
      opening registration tool
      initializing arrays
      opening data files
      opening files in Nova Files folder:
      Nova Data 1.rez
      Nova Data 2.rez
      Nova Data 3.rez
      Nova Data 4.rez
      Nova Data 5.rez
      Nova Data 6.rez
      Nova Graphics 1.rez
      Nova Graphics 2.rez
      Nova Graphics 3.rez
      Nova Ships 1.rez
      Nova Ships 2.rez
      Nova Ships 3.rez
      Nova Ships 4.rez
      Nova Ships 5.rez
      Nova Ships 6.rez
      Nova Ships 7.rez
      Nova Ships 8.rez
      Nova Sounds.rez
      Nova Titles 1.rez
      Nova Titles 2.rez
      Nova Titles 3.rez
      Nova Titles 4.rez
      opening files in Nova Plug-Ins folder:
      Cetus.rez
      Full Screen Map.rez
      loading sounds
      creating window
      main window rect: (0, 0, 1024, 768)
      initializing sprite world
      creating scratch frames
      creating offscreen buffers
      starting music
      initializing strings
      initializing status bar
      initializing objects
      initializing buttons
      loading object data
      warning: assuming implicit reciprocal link from Cetus (1128) to Gecht (358)
      warning: assuming implicit reciprocal link from Cygnus (1129) to Cetus (1128)
      warning: assuming implicit reciprocal link from Lyra (1130) to Cetus (1128)
      warning: assuming implicit reciprocal link from Lyra (1130) to Cygnus (1129)
      warning: assuming implicit reciprocal link from Gru Al-Dhanab (1131) to Cygnus (1129)
      warning: assuming implicit reciprocal link from Gru Al-Dhanab (1131) to Lyra (1130)
      warning: assuming implicit reciprocal link from Norma (1132) to Cetus (1128)
      warning: assuming implicit reciprocal link from Norma (1132) to Lyra (1130)
      warning: assuming implicit reciprocal link from Beta Dra (1133) to Lyra (1130)
      warning: assuming implicit reciprocal link from Mu Peg (1134) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Asmidiske (1135) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Theta Ser (1136) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Phi Vel (1137) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Aquarius (1138) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Iota Car (1139) to Asmidiske (1135)
      warning: assuming implicit reciprocal link from Furud (1140) to Iota Car (1139)
      warning: assuming implicit reciprocal link from Ancha (1141) to Iota Car (1139)
      warning: assuming implicit reciprocal link from Ancha (1141) to Furud (1140)
      warning: assuming implicit reciprocal link from Tarazed (1142) to Iota Car (1139)
      warning: assuming implicit reciprocal link from Tarazed (1142) to Ancha (1141)
      warning: assuming implicit reciprocal link from Al Thalimain (1143) to Ancha (1141)
      warning: assuming implicit reciprocal link from Al Thalimain (1143) to Tarazed (1142)
      warning: assuming implicit reciprocal link from Ara (1144) to Ancha (1141)
      warning: assuming implicit reciprocal link from Ara (1144) to Al Thalimain (1143)
      warning: assuming implicit reciprocal link from Aries (1145) to Tarazed (1142)
      warning: assuming implicit reciprocal link from Auriga (1146) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Auriga (1146) to Lyra (1130)
      warning: assuming implicit reciprocal link from Beta Car (1147) to Beta Dra (1133)
      warning: assuming implicit reciprocal link from Delta Ari (1148) to Ancha (1141)
      warning: assuming implicit reciprocal link from Delta Ari (1148) to Tarazed (1142)
      warning: assuming implicit reciprocal link from Delta Ari (1148) to Iota Car (1139)
      warning: assuming implicit reciprocal link from Canes Venatici (1149) to Tarazed (1142)
      warning: assuming implicit reciprocal link from Canes Venatici (1149) to Al Thalimain (1143)
      warning: assuming implicit reciprocal link from Canes Venatici (1149) to Aries (1145)
      warning: assuming implicit reciprocal link from Herculis (1150) to Al Thalimain (1143)
      warning: assuming implicit reciprocal link from Herculis (1150) to Canes Venatici (1149)
      warning: assuming implicit reciprocal link from Epsilon Leo (1151) to Herculis (1150)
      warning: assuming implicit reciprocal link from Epsilon Leo (1151) to Al Thalimain (1143)
      warning: assuming implicit reciprocal link from Epsilon Leo (1151) to Ara (1144)
      warning: assuming implicit reciprocal link from Calvin and Hobbes (1152) to Gecht (358)
      warning: outfit item 446 grants ammo to weapon 244, which doesn't use its own ammo
      warning: Striker (262) has a trade-in value of 1163000 but costs only 1000000
      warning: Striker (271) has a trade-in value of 1230500 but costs only 1050000
      warning: ITS Manticore (415) lacks hiring description
      warning: Soc. Un. Marauder (421) lacks purchase description
      warning: weapon ID 242 on ship type 421 lacks corresponding oŸtf resource
      warning: weapon ID 243 on ship type 421 lacks corresponding oŸtf resource
      warning: weapon ID 245 on ship type 421 lacks corresponding oŸtf resource
      warning: Soc. Un. Marauder (421) lacks hiring description
      warning: Soc. Un. Battleship (425) lacks purchase description
      warning: weapon ID 243 on ship type 425 lacks corresponding oŸtf resource
      warning: weapon ID 245 on ship type 425 lacks corresponding oŸtf resource
      warning: Soc. Un. Battleship (425) lacks hiring description
      warning: ITS Argosy (427) lacks hiring description
      warning: (429) lacks purchase description
      warning: weapon ID 246 on ship type 429 lacks corresponding oŸtf resource
      warning: (429) lacks hiring description
      warning: Mars (158) has a trade center but trades no goods
      loading mission data
      propagating mission bit effects
      showing splash screen
      loading sprites
      checking memory
      loading ship sprites
      warning: (429) lacks target picture
      configuring sprites
      initializing player
      initializing main screen
      opening last pilot file
      load pilot data 1
      load pilot data 2
      load pilot data 3
      load pilot data 4
      load pilot data 5
      load pilot data 6
      load pilot data 7
      load pilot data 8
      load pilot data 9
      making alias
      dumping pilot log
      exploring nebula 129
      exploring nebula 128
      exploring nebula 130
      exploring nebula 131
      exploring nebula 132
      propagating mission bit effects
      ---
      preparing main screen
      setting up world
      setting up main screen graphics
      doing main screen
      ---
      entering game
      adjusting sounds
      showing intro screen
      drawing stuff
      drawing more stuff
      changing window attributes
      playing game
      paused
      resetting window attributes
      restoring stuff
      showing main screen again
      ---
      main screen disposed
      doing cleanup
      disposing sounds
      disposing buttons
      disposing sprites
      disposing particles
      disposing patterns & picts
      disposing sprite layers
      disposing sprite world
      disposing offscreen buffers
      disposing array pointers
      disposing dialog buffer
      disposing window
      closing QuickTime
      carbon cleanup
      closing MT
      closing other tools
      showing control strip
      clean exit

      - end of log -

      The aliens attack enemy govt's just fine but they won't attack civilians like I want. I just can't figure out how to make this work.

    • Hmm, I knowticed on my gov't as well that the only attack you. I changed my gov't class to the mauraders class. I also knowticed that their maximum odds is 175, which might be why they always attack everything. So check your gov'ts maximum odds and see if that might be the problems. If it isn't i might have a few more ideas soon... 😄