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its the proximity delay that gives the spasming negative impact, to by rasing it, the spasms are less often.
No, I'm fairly sure it's not. It's the life. Proximity delay is how before it can fuse. Life is how long it stays on screen. Since you're probably detonating at the end of life, giving it a higher proximity delay than its life ensures in wont collide with anything, save for asteroids, but that's easily taken care of if you make it go over asteroids.
As for giving weapons to spob, you can. You can give it one and only one.
Also, I do believe it will pull you wherever you are. However, the direction might be off if it's too close to "the curtain". Refer to Edwards pic for this. It might work properly or it might act that way: picture. The two pulling effect represent the 2 possibilities of the direction it might pull you towards.
Now, you shouldn't have to use a weapon, unless you want it to damage and/or additionnal pulling effect when you reach a certain range. And I don't recommend putting multiples to simulate the effect of one. I have a hard time believing lianasu's theory that they would cancel out. But you're free to make multiple black holes, though.