@lukasn, on Mar 31 2006, 01:04 PM, said in 2 probs with MC:
2: Is it possible to make a mission which includes destroying a planet/station? If yes, how?
Yes, but it isn't easy (assuming you want the player to blow up the spob using a planet-type weapon). There is no "destroy planet" goal in the mission resource.
One way to set it up would be to use two missions. The first is the one that tells the player that they need to destroy the spob. It would do things like give the player the planet-destroying weapon, put an arrow on their map pointing to the target spob, etc. It would not have any valid completion goals.
The second mission would be set up to never appear normally (0% chance of appearance), and would be started when you destroyed the target spob using the Sxxx NCB operator. It would contain the ending part of the mission: the ReturnStellar, the reward, and so on. The first mission would have no effect on the end of the "meta-mission", and should probably be aborted when the player destroys the target spob.
Or, you could look at the Unity plug-in (sorry, I don't have a link on hand). It contains a mission or two where the player needs to destroy a planet, and it probably has a simpler set-up than what I've outlined above.
Edwards