Has this been done before?
Has there been a system put in place before in Nova where
A ) All ships have high energy recharge rates,
B ) All ships have high energy-consuming primary weapons, and
C ) Cloaks have a drain that stabilize most ships at 0 or slow recharge?
So the net effect is firing weapons for a long time makes you unable to leave, unless you buy time with secondary weapons?
This could also put a nice limit on fighters with light weapons and less than a single jump (100) of energy.
This post has been edited by Kalvin Trismegustos : 12 December 2005 - 11:09 PM