NebuchadnezzaR, on Jul 21 2005, 11:06 AM, said:
No, when you take off from a planet, your outfits are converted into weapons, then when you land they are converted back. It couldnt handle two weapons per outf, it would just mess things up.
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And yet it handles two oütf's per weapon just fine. Illegal and legal ionic particle cannons, for instance, reference the same wëap. And, too, when you're in space you can still get scanned for having the illegal version, which means that the engine doesn't "convert" outfits to and from weapons.
The only caveat with having multiple outfits for the same weapon is that a ship that comes stock with those weapons is given the outfits with the lowest resource ID among outfits associated with that weapon. Thus, PVIV's, manticores, pirate 'bridge D's, and several other ships that "ought to have" illegal ion cannons actually have legal ones when you capture them.
I cannot think of any reason for Matt Burch to have disallowed the association of a single oütf with multiple wëap's or ammunitions, but because he did we have to work within those restrictions, and thus the answers given in this thread. Specifically rmx256 and Keldor Sarn are correct, as explained in detail by Arturo.
You are absolutely right about the use of OnBuy, too.
I'm glad this webboard has people willing to test things out and share the knowledge they've gleaned.