mďsn set OnFail of escort mission?
I've been trying to find the solution to the "Reincarnated Fighters" problem, but I am lacking something, and that concerns fighters and escape ships.
The fighter's escape ship is itself, key carried is itself, and yet I do not wish it to let the fighter launch another one of its kind (otherwise, it's a self-replicating ship ).
So I've tried giving it the bay of the ship itself but without ammo, I've tried giving it the ammo without the bay, , but it doesn't seem to work. Does anyone have an idea as to how I could make it such that the escape ship is itself yet not something it launches when fighting?
Edit: this question has been answered. Go to (topic=93754&view=findpost&p=1401411)post #6(/topic) for the second question.
This post has been edited by Pace (haldora) : 28 March 2005 - 08:40 AM