I don't have time to reread everything that everyone else posted, so forgive me if I repeat a few.
-I would like to see much more expanded weapons. For example, a feature that allows Nova to support linking submunitions and allows the editor to determine how many times the submunition loops.
-Support for mobile spöbs
-multiple "space" type fields that you could add like string resources. I.E. In the shďp fields, instead of entering "free mass" and "cargo", you would enter the ID's of the new "spaces" you want to add. Then, you could have special features like retrofitting a warship as a passenger liner by replacing "mass" with "passenger cabins" or replace your "cargo space" with "engine expansion" capacities. This would make the universe much more believable, as you could have "engine space" for specific engines, "passenger space" for only passengers and such. Since when do warships carry around passengers?
- -make "space outfits" able to change different parts of the ship. For example "side outfits" would contain weapons that only work on the side of a ship, making for incredibly powerful broadsides, yet very weak forward bombardments, just like ancient ships of the line.
-SMARTER AI'S!!! AI's that use broadsides, for example, knowing to pass to the side of a ship, rather than head straight for it and turn, making broadside battles possible. Give the AI's support for dealing with gravity.
-On the same token, make players able to select which weapons to fire. It's incredibly annoying in my Raven when I'm firing CPL's to fire my railguns. There should be something like an "order dialogue" box where you can check "Fire xxx weapons." Escorts would also follow these orders.
-Support for a "disable enemy ship" weapons command (see above) and escort command, just like "hold position" and "attack" or "defend"
-Fix gravity so that this doesn't happen: a Leviathan with an afterburner can escape, but a Manta cannot under its own power
-Ships have no speed, yet can access "engine" outfits dependend on "space" resources (see above)
-Outfit "onsell" field can be evaluated when selling a ship
-massive ships cannot travel as fast with more powerful engines. I.E. light fighter with huge engines moves insanely fast, while huge ship with huge engines moves slowly
-ship "cracking" I.E. powerful weapons to a long ship (finally, a use of the "length" field) down the side might cause the ship to split into two seperate pieces, which then explode.
-possibly a "spëv" resource (spacial event) that would allow random player visible effects on screen, such as streaking comets, supernovas in the background, debris fields, in-system nebulas, black clusters, ion storms and no-fly zones and such
-support for "fuel regenerating" when in a spëv with the "generates fuel" flag
-ships should have a "fuel tanker" resource which makes them automatically mine fuel from any "generate fuel" flagged spëvs
-another ship status bar including personell: I.E. your shields might be up, but half your crew is dead so your ship doesn't function fully
-random weapons deactivations if too many crew members or armour are missing or (see below) if the fired weapon has a "disable weap on impact" flag
-add a "disable weapons" flag to the weapons field: I.E. oütf "computer virus" launches and deactivates all weapons 100% of the time, while "sparrow missile" deactivates a weapon 1% of the time if shields are down
-add support for critical hit weapons (i.e.: in weapons field, two boxes for mass damage, two boxes for energy damage. First box is the "low number" and second box is the "high nubmer" damage will be between these to numbers. Set to xxx for completely random numbers, of -xxx for a set value)
-add light "solar wind" emanating from the center that gently pushes craft so slow that you can see them, unless you have a "solar sail" outfit of some kind deployed
-add "solar sail" support for oütf resources, so that only certain outfits allow ships to take advantage of solar wind
-allow asteroids to be arranged in "clusters" and "belts" & allow asteroid collisions so that asteroids randomly head into planetary space
-add support for repulsive spobs and repulsive ships that take damage upon impact with another ship
-large asteroids can be landed on, even though they are in motion, and contain free minerals and such
-support for cloaking spöbs so that a friendly station might decloak for you to land, but might recloak when an enemy tries to land
-add support for extending shields and retracting them to protect escorts. I.E. shields are 1 unit from ship and have a rating of 1, yet when they are 2 units from the ship, they have a rating of 1/4, so that shields cannot simply extend indefinitely
-show the current speed of the ship on the display bar on the side
-support terminating crons
-allow single missions to encompass many different objectives, so that instead of 8 different missions for "scout xxx space", you would simply have 1 continuous one
-in the afore mentioned "order dialogue" box (see below), you could tell your ship to stopp accelerating at xxx units per xxx, so that your ship doesn't always accelerate to your top speed, making stopping to bombard enemy ships and stuff easier.
-there should be an "order dialogue" box so that you can order escorts to use only certain weapons, order your ship to use only certain weapons, extend your shields x far, order your escorts to attack to disable only and such
-spöbs should hold special reserve fleets for assisting in battle. They launch hundreds of ships when dominated, yet don't lend a hand when their ships are being pounded? come on!!! there should be something like a "current dude" or "cdüde" resource that allows you to set certain fleets that will randomly pop out of spöbs when there is a battle in orbit
-Lots of person types
-random string names for ships flying in a system
-a government change feature!!! xxx:yyy:zzz to aaa would be nice
-there engine should include more ships, maybe 4000 missions, about 40000 control bits, a lot more shots on screen (my "PD mine" outfit on my plugin launches a swarm of shots behind me, yet because of this, I can't release any of my "quantum torpedoes"!!!), more weapons types and more ship types
-animation support for "dividing ships" and such that divide and change shape on screen, without necesarily using any control bits
-adding a feature to allow "stellar damage" so that certain systems (i.e. the center of a nebula) cause damage to ships systems, for example, a radiation cloud spëv might cause a loss of the entire crew (exluding you of course), while a nebula might simply drain your shields and whittle at your armour)
-add a feature to allow classes of jump and 1 way jumps. I.E. you can jump to, but you can't jump back. i.e. you can land on wormhole class 1 and it will take you to another wormhole with a class specified as "1" "2" or "3", so that certain wormholes link only to other ones. I.E. inside nebula X, you have wormholes that get you out of the 1-way jump nebula. all wormholes inside are class 1 while all wormholes surrounding the nebula are class 2 and all class 1 wormholes link only to class 2 wormholes.
-add "ship hangar" feature and allow for outfitting of escort ships, as well as swapping ships and stuff
-when stellars are dominated, you gain acess to their tech
Whew, that's all I want for Christmas...
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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!
(This message has been edited by Zzap212 (edited 01-12-2004).)