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Originally posted by Reo:
About decal practise. Your right and your wrong. Your right that practise will help, and your right that i am lazy but at the same time wrong. I am not lazy, its more that i have no time. I have school and i leave at 7AM and get back at 5PM, then i have to do school stuff for about 2 hours. This leaves me less then 6 hours a day, during which i like to do other things then computer as well. So 3 hours a day, i just don't have the time to practise decalling too much.
I don't consider that an excuse. I'm at school from 8:30am until 10:00pm, which includes trying to learn Japanese, and animating my butt of in my Intermediate Maya class. This leaves me about one and a half hours of free time a day during the week to work on several models (including several human characters, sets, etc. for a short that I intend to do) in Lightwave, I'm also working on applying for transfer to several universities, and I'm writing (and hopefully will start working on the resources in November - God willing) a large nearly-TC/mission pack for an upcoming Nova TC. I also am compiling a songbook for the Boy Scout Troop that I'm an Assistant Scoutmaster in, doing research for a school project (which will involve at least a full weekend of gathering film footage). Now I do know that I have over extended myself, but I'm just trying to say that if you want to do something bad enough, you find time for it. Texturing should be one of those things for you if you want to be a good 3D modeler, or else you should find yourself a good assistant.
Matrix
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