Ambrosia Garden Archive
    • Maps with Image Editing Program


      I am currently making a level of Labryinth proportions, 256 x 128. By that scale, how big is a Ferazel? I always end up making passages too big.

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      Crime? What crime?... That I killed a vile noxious insect, an old pawnbroker woman, of use to no one! ... Killing her was atonement for forty sins. ... (blood) Which all men shed, which flows and has always flowed in streams, which is split like champagne, and for which men are crowned benefactors of mankind.”
      -Crime &Punishment;

    • About 2px high.
      2px high passages are tight, and 3px high ones are normal.

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      Most people are swindled into believing stupid things like Santa, the Tooth Fairy, God(s), etc.
      They later side with common sense and stop believing in most of them.
      Yet most refuse to let go of the ridiculous notion of the existence of God(s).

    • Here is Dr Tall to confuse you all. The "labyrinth" level in my set is a simple layout of squares. The solution is:
      (45)
      (79)
      (52)
      (65)
      (83)
      (102)
      (85)
      (115)
      (146)
      (137)
      (105)
      (112)

      Oh but those numbers will mean no more to you when you play my level than they do now 😉 Just keep wondering.

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      Dr. Tall says: Taller is Better