Ambrosia Garden Archive
    • Burst Reloads


      I haven't really the time to check this out, but is it possible to have a weapon with unlimited ammo (say a medium laser cannon) have a burst reload?

      Then you could get the "laser weapon overheating" affect.

      thedecline (my legs are f___ed)

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      The galaxy is about to become apocalyptic: (url="http://"http://3114.spyw.com")3114:A Nova TC(/url)

    • I don't see why not.

      Excerpts from the EVN 1.0.4 Resource Bible:

      BurstCount     The number of shots this weapon can fire before having to endure
                     a burst reload. Set to 0 or -1 if unused.
                       
      BurstReload    The reload time that is imposed when the weapon has fired >=
                     BurstCount shots. Ignored if BurstCount is 0 or -1.
      
      
      Flags3         0x0001  Weapon will only use ammo at the end of a burst cycle
      

      It might behave unpredictably if that flag is set AND it has unlimited ammo, but I think it would work OK without that flag.

      -Vaumnou

      ------------------
      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"

      (This message has been edited by Vaumnou (edited 04-24-2003).)

    • Cool Cool.

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      "You gotta ask yourself a question, do I feel lucky? Well do ya punk?"
      The galaxy is about to become apocalyptic: (url="http://"http://3114.spyw.com")3114:A Nova TC(/url)