According to Andrew we're all stuck with MASCOT. :mad:
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Originally posted by Knight of NI:
**An important thing to know is that not all objects may have conversations.
An example are the dead habnabits.
**
Dead habnabits are not objects they are scenary. I just had this problem, but I think you can place a small boulder next to a scenery spirte and give the boulder a conversation number. I have not tested this yet, however.
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Crime? What crime?... That I killed a vile noxious insect, an old pawnbroker woman, of use to no one! ... Killing her was atonement for forty sins. ... (blood) Which all men shed, which flows and has always flowed in streams, which is split like champagne, and for which men are crowned benefactors of mankind.
-Crime &Punishment;