Ambrosia Garden Archive
    • Placing capturable disabled ships in EVN


      Ok, I've been working on this all day so I hope someone has an answer. I've been trying to place a disabled ship in a specific system at a specific time that can be boarded and captured. In the tutorial missions you're given the chance to practice on a disabled Viper. This ship isn't any part of any missions and seems to appear as a result of the setting of a ncb. So unlike making the ship appear thru a mission, the ship is capturable. So I tried going about it the same way: created a përs using the ship I wanted with the derelict govt and set up the control bit to set the AppearOn.

      So here's how it goes: Upon completion of a mission (travel to a spob), the mission bit sets to Active. So in theory, when you leave the planet the derelict ship should appear. But it doesn't.

      I've tried doing it the other way as well - using a special ship in a mission. But of course there's no way to capture a ship this way - can't even pillage - that I know of anyway.

      The training mission sets the bits necessary in the midst of a mission - would this affect the ship showing up? Doesn't seem that it should to me. I even tried something similiar but no luck. ANY ideas would be greatly appreciated - especially from those with experience. Matt B - nudge nudge

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    • Did you set the probability of the përs resource to 100% in the s˙st resource?

      What this will do: When the përs resource becomes active from a ncb, it will allow the probability of the përs to be 100% in your system of choice. It should then be there. If you don't do this, the përs has only a 5% chance of appearing in a system.

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      (This message has been edited by polystatic (edited 12-02-2002).)

    • Mmm, I'll look into that. Thanks.

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      I used to jog but the ice kept falling out of my glass.

    • I believe the training mission works by placing an auxiliary ship in that system. (From here on out, this is 'I think', I haven't memorized the Bible and resources 🙂 The ship type is one of the ones from a government with the 'this gov's ships always disabled' flag (whatever it's called) set.
      Try that. I'm pretty sure auxiliary ships are just shown for atmosphere and don't have limits on boarding and stuff.

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    • Maybe you could create a disabling weapon that has a very short range, heavy damage, and only disables. Make the ship hostile so when it attacks, it disables itself and lets you enter and capture...

      Just an idea, I am at a school comp, so I cant check to see if it works.

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    • Yeah, I made the pers with a derelict government so if it ever showed up without using a Special Ship in the mission it would be disabled.

      As far as a disabling weapon... I'd have to put it into the storyline somehow which would just create problems if you didn't get that special weapon. Plus trying to disable this ship would be a (&(^%$. And the only way the ship even shows up is through a mission so you still couldn't capture it.

      BUT, I found a better workaround anyway so it's all good.

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      I used to jog but the ice kept falling out of my glass.

    • In my 'asteroid mining' mission I have a variety of asteroids as përss that only show up if bits are set. Otherwise they are at 100%.

      Strangely, they don't seem to show up 100% of the time, even then... but they show up often enough.

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