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Originally posted by roninuta:
**Ok now I have a more simple question. For those people that have designed long winded plugs, how did you keep track of the missions? I am not having too much luck finding any kind of story/script software. Any suggestions? I don't want to have to resort to writing it all down in a note book...
Thanks in advance,
- Chris
**
There are some nice books on game development that address this question. Consensus seems to be a heirarchal document structure. At the top, a document of less than a page that summarizes the whole thing. Next is an outline of some tens of pages. Each major (and minor) plotline is written up as an independent story; once in outline form, and another in more of a script form with all the dialogue as well as notes on camera, scenic elements, special effects....
I'm trying a modified version of this approach now; I'm writing out each major plot as a single contiguous description. I'm also using the old boxes-and-lines construction -- primitive logic diagram -- to figure out how branch points interact.
I'd be interested in hearing about the working methods of other major plug-makers on this. As I said above, I've read up on how the pros do it, but I have little practical experience of my own.
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