Ambrosia Garden Archive
    • few quick ev related questions


      1. can i, using set mission bits and cleared mission bits and a 50% availability, make 2 mission campaigns, having only one with the ability to be played per pilot? (kinda like the nova replayability) this would have to be in ev.

      2. what is the set up for using vis bits to make system change alliances for certain missions and back again for other mission? same with the planets too.

      if you havent noticed, i'm too lazy to look through the entire FAQ. any help would be appreciated.

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      "You suck. You're worthless. You contribute nothing to society. You're costly to your fellow man. Your genes are unwanted by the opposite sex. You have a small pee pee."
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    • Pretty simple stuff really, check out the EV Bible for all this info.
      1 - Make one mission have a required clear mission bit that the other sets if completed, and vice versa. This way, once you start down one string of missions, you can never get the initial mission of the other string.
      2 - You can't do this with planets, only systems. Say you want an alliance to change when mission bit 132 is set. Give the system with the original alliance and planets a visbit of 1132 and the new system (which should be right on top of it with the same Con links) a visbit of 132.
      -david-

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    • Quote

      Originally posted by Meowx Design:
      **< good stuff>

      **

      cool, thanks

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      "You suck. You're worthless. You contribute nothing to society. You're costly to your fellow man. Your genes are unwanted by the opposite sex. You have a small pee pee."
      Battlenet: ev3-antihero
      (url="http://"http://antihero.sourcecod.com")Sourcecod With a Twist(/url) (url="http://"http://antihero.sourcecod.com/destruction/HTML/store.html")Shirts You Want to Wear.(/url)