As part of my Lightwave learning with the officiacl manual and the tutorials i can find on the net (I also ordered a critically acclaimed book on amazon.com but it hasn't been delivered yet), I am now focusing on volumetrics and particle effects in LW.
I may seem very newbeish to some of you but I couldn't really figure out how ATMOS created the engine and thruster glows in Nova (particularly the flames behind the hellhounds, radar m. & co. (ie.: "traditionnal missiles found in federation space and surroundings). I have tried several times but I couldn't obtain that not-too-glowy-but-just-enough effect. Can anyone help ?
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Pesmo's Profile Refresh no. 12:
cout << "An optimist is a misinformed pessimist." << endl;