Quote
Originally posted by FuDog:
**Possibly. Make the fighter have a weapon that will destroy the fighter when fired.(Heavy damage, short range, blast hurts player) When the fighter tries to blow up the target, the weapon will explode almost immeadiatly and destroy the fighter. My idea, post if you don't think it will.
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In theory, this would work. The trick is that the weapon can not be set to Weapon Type -999 (self destruct), because then the AI will not use it. But if the weapon has a very short firing distance, and the weapons blast is enough to destroy both the target and the fighter, then it would work.
Unfortunetly, there is a flaw with this plan as well. Fighters tend to run at the target, firing thier weapons as soon as in range. This may cause the fighters to prematurely explode. In comparison to my the alternative I described, this is much more feasable, and more likely to work.
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