Ambrosia Garden Archive
    • Type 2 Error


      I'm attempting to make a plugin... whenever I try to start up Nova with the plugin installed, I get a type 2 error when the game is finished loading.

      I have eliminated all bugs shown in the debuglog - and there doesn't appear to be anything else wrong with it.
      (url="http://"http://homepage.mac.com/papierflugzeuge/Tempest.sit.hqx")http://homepage.mac....Tempest.sit.hqx(/url)

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      Pascal: A programming language named after a man who would be turning over in his grave if he knew about it.

    • Hi! I found your problem, if you look in your shän resource, you will see that you put the BaseImageID and the BaseMaskID to the same ID and the GlowImageID and the GlowMaskID to the same ID, now I know that the EVN bible says that th Mask is ignored when using rle* resources, and it is MAINLY. Anyway, you should do as Nova's designers did: only number your rle*s as even numbers, and use the odd numbers for the mask. i.e number your base and glows 2000 and 2002 respectivly, and use 2001 and 2003 for the BaseMaskID and GlowMaskID respectivly, even though they don't point to anything. It worked on my comp, hope it works well for you!

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