Ambrosia Garden Archive
    • Problem w/fighter bays


      I have a problem here. Lately, I've been working on a plugin for EV that follows the Galactic War to its finish, playnig either for the Confeds or the Rebels. God willing, I'll get both sides done. (I'll at least get the Confed side done, seeing that they seem to be the "underdogs" in the EV community.)

      To get to my point- I'm making a Confed ship (which will eventually use Capt. Skyblade's Battlecruiser graphics) that has eight Gunboats in its bay. I made a new Gunboat Bay weapon, one that acts like a Manta bay 9all realsed ast one time, etc.) My problem is this - when I test it, the Gunboats launch out just fine, and when the thing is down to 0, and then I call them back, Ithey disappear. the coutner on the "Gunboat bay" is still 0. I don't know what to do.

      BTW, I am using ResEdit.

      God bless,

      UE Patriot

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    • Do you have an outfit for the gunboat? Is it set to be ammo for that weapon?

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