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Originally posted by Martin Turner:
**I'm not exactly sure what you mean by 'easier to learn'. Strata3d is a modern object oriented 3d package, whereas Mechanisto is a few generations before, and partly object oriented, partly function or script oriented. Having worked with both, I would take Strata any day.
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I'm sorry, this thread seems to have got out of hand.
As correctly pointed out in the post above this one, Mechanisto is a primitive modelling environment, but that isn't the same as object oriented.
Strata is partly primitives and partly other things.
Object orientation is basically about the difference between picking what you want to work on and then what you want to do with it (object oriented) and picking the function with its parameters and applying it to an object (function oriented). Strata isn't completely object oriented, and Mechanisto isn't completely function oriented, but Strata is much further toward the object end and Mechanisto toward the function end.
I'm not sure if this is 'tech-speak', but, aside from this definition, I don't think 'object oriented' has a meaning in English.
Incidentally, Strata has become steadily more object oriented over the years. In Vision 4 you opened a new dialog to work on an object, so, even though you worked visually, you worked out of context. In current versions the object stays in its context and you work from the main screen.
There are advantages to both, but the overall trend has been towards object orientation. This was traditionally also the classic Mac/Dos debate. MSDOS was entirely function oriented, whereas the Mac was (more) object oriented. This meant that DOS computers could execute code faster than similar specced Mac machines, but that the user could learn the Mac more quickly. Now Windows has bought (to some extent) into object orientation, thereby losing its speed advantage.
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M A R T I N T U R N E R
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(This message has been edited by Martin Turner (edited 12-06-2001).)