Ambrosia Garden Archive
    • AvailShipType field - does it work?


      Has anyone gotten the "AvailShipType" field in the EV:O 1.0.2 misn resource to work correctly? Based on my very limited testing, it appears that the only option that functions as advertised is the 'must have a ship other than this type.' The other options do not appear to have any effect on whether the mission is offered.

      A similar problem seems to exist with the flags which are supposed to limit availablity of missions depending on the inherent AI of the player's ship. As far as I can tell these do not work at all. Setting the flag to make the mission unavailable to a player with a freighter AI (1 or 2) makes the mission unavailable to any AI type. Setting the flag to make the mission unavailable to a player using a warship AI (3 or 4) makes the mission available for any AI type.

      Have others gotten these setting to work correctly?

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      Joe Burnette
      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • Actually, it has been done. In F-25 2.0, Bomb made it work so that you had to fly a Kytann shuttle for a brief time to get the missions. You might want to ask him.

      Whitehawk

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    • For what it's worth I've never gotten the AvailShipType to work at all, but I've never had trouble with the misn flags that limit it.

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