While putting the final touches on the pilot file editor I've been working on, I found something that confused me. The EVO engine allows for 64 different cargo types (according to the EVO Bible). The only file spec I was given was for the EV pilot file, and it has room for only 6 different cargo types (stored near the beginning on res 128 in the pilot file).
There are several parts of the EVO pilot file that I'd thought were unused. I'm at work and don't have the specs or my notes with me, so I can't give any specific offsets.
My question is: does the EVO pilot file allow for 64 different cargo types? If so, I can find where they are stored easily enough. If not, what does the EVO engine do if the player legitamately tries to buy 1 ton of more than 6 different cargo types (you'd have to define additional cargo types via a plugin as the EVO scenario(?sp?) has only 6, which is why I didn't catch this potential conflict sooner)?
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