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Originally posted by Evil Penguin:
**I made a plug that only adds four ships (so far, I'm adding to it all the time) and it's already 3.3 MB and so my comp won't open EVO cos of memory errors. How do I make it take less memory (why is it 3.3 MB already anyway???) I'm very confused.
**
What everyone else said about the problem being a bad Spin is most likely correct. Nine times out of ten (actually I can't think of a time when this hasn't been the case, but nothing is absolute) the out of memory error is caused by a spin that points to a non-existent graphic.
As for the size, I'd guess that you've got graphics in thousands or millions of colors. EV/O only supports 256 colors, so there's no need to have all that extra data stored in the graphics. Convert the sprites to 256 colors and the masks to black and white bitmaps and the file size will drop dramatically.
And BTW, while Plugchecker is an invaluable tool for spotting plug errors, it won't actually fix the problems; it'll only tell you what the problems are.
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Jon Potter
Thank you for your cooperation. Good night.