Ambrosia Garden Archive
    • Im making a plugin, what do you want in it?


      I am going to make a huge plugin for EV override. I will make a new map, have completely new ships and outfits, and a whole lot of missions. I just want to know what other players want to see in the game. Hope to finish it soon, if I can 😉

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    • Quote

      Originally posted by Captain Andy:
      **I am going to make a huge plugin for EV override. I will make a new map, have completely new ships and outfits, and a whole lot of missions. I just want to know what other players want to see in the game. Hope to finish it soon, if I can;)
      **

      Any ideas I have are going into plugs and therefore trade secrets :p. Seriously though, all software is begind schedule and takes longer than the developer thought and a TC is the hardest/longest kind of plug (I know). Good luck though, I'm sure people will contribute in a minute, they're just off replying to some other thread.

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      Diddly,
      "Well, we could grind
      our enemies into powder, but gosh, we did that yesterday."

    • I want to see...well the stuff I am currently putting into my own plugin. I will give you one piece of advice though:
      The Developer's Board is not the place to ask for ideas, try the EVO board for an EVO plug-in, the developer's are using their own ideas and will normally not disclose them. I did in my other post but I am assuming that noone will steal the ideas due to the honor system.

      Actually here is another piece of advice I got from someone else:
      Go with what you would want in a plug-in it normally produces the best results.

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      ALL YOUR BASE ARE BELONG TO US
      AOL/IM: IonStorm332
      Email:Ionstorm332@yahoo.com
      Gameranger: Ion Storm

    • I like a twisty plot with lots of different types of missions. Avoid getting into long strings of "kill everyone" type things. Do escort missions, disable and board, blockade run against a fleet that you couldn't possibly take on, etc.

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      EV Haiku- by Matt Burch
      Turrets spit blue flame
      I laugh as a patrol ship
      Turns into space dust

    • Quote

      Originally posted by Captain Andy:
      **I am going to make a huge plugin for EV override. I will make a new map, have completely new ships and outfits, and a whole lot of missions. I just want to know what other players want to see in the game. Hope to finish it soon, if I can;)

      **

      I hope you've made plugs before...

      PS: feel free to ask around my unofficial webboard. The link is in my sig.

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      Do not mistake wishes for truth.
      Visit the (url="http://"http://pub40.ezboard.com/bevoverridediscussionarea")EVO Discussion Area(/url) 'cause I told you to!

      (This message has been edited by goomeister (edited 03-26-2001).)

    • What I would like to see in your plug is graphics that don't suck. For me, if a plug has crappy graphics I won't play it.

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      "...Until next time, take care of yourselves, and each other." Jerry Springer

    • if you have to ask what people want, you dont have enough ideas to successfully pull it off..

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      DeAdBoY-
      (url="http://"http://www.grybs.com/harzius")Harzius Productions(/url)
      (url="http://"http://www.IcedEarth.com")Iced Earth(/url)

    • I agree, do you really have any ideas for this plug?

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    • Total conversions take up a lot of time and patience: just a warning. Also, yes, excellent graphics will help sell your plug-in (in the figurative sense, heh), but you need to back those up with some good, immersive storylines, and, just put your own ideas in it. Some people won't like your ideas, but don't worry about that, they just won't play it. Other people will like it, and they will play it. Good luck, and stick with it (especially since you've already told a bunch of people what you're planning to do).

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      A wise person is one who recognizes that he or she knows nothing.

    • Quote

      Originally posted by Rogue:
      **Total conversions take up a lot of time and patience: just a warning. Also, yes, excellent graphics will help sell your plug-in (in the figurative sense, heh), but you need to back those up with some good, immersive storylines, and, just put your own ideas in it. Some people won't like your ideas, but don't worry about that, they just won't play it. Other people will like it, and they will play it. Good luck, and stick with it (especially since you've already told a bunch of people what you're planning to do).

      **

      I think you need just one really good idea for a TC. The rest is just hard work. If your original idea is good (and big enough) all the others will flow from it.
      However, if your 'good idea' is just 'to do a TC', then you'd probably be better off starting on something smaller. There's no telling what ideas will flow once you have.

      Regards

      Martin

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      M A R T I N • T U R N E R

    • Yeah, that too. 🙂

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      A wise person is one who recognizes that he or she knows nothing.