Ambrosia Garden Archive
    • Pontus MapEdit language/pilot file edit v3


      Two questions and an explanation as to why I'm asking:

      1.) Is the source for the map edit program by Pontus available?
      2.) If so, what language is it written in?

      I'm asking because I'm getting ready to revamp my pilot file editor (I've gotten a few emails saying it wouldn't work, but in all cases the problems were overcome) and there are aspects of editing the pilot file that would be better as a graphical interface. I'm considering learning RealBasic for the revamp as well, so that should provide a big speed increase.

      Those of you that have used the editor, what are your thoughts on how you'd like a new version to work? Should it be more graphical or keep it stripped down? Also, is there any interest in an EV->EVO pilot file converter?

      -STH

    • You should be able to edit/add gövt's in the MapEditor and maybe düdes. That would help A LOT in the ineffiency in constantly switching between Map editor and ResEdit.

      That's all I can think of right now.

      ------------------
      "I don't know the key to success, but the key to failure is to try to please everyone."
      -Bill Cosby
      Star Trek Escape Velocity
      (url="http://"http://homepage.mac.com/startrekev/")http://homepage.mac.com/startrekev/(/url)

    • Quote

      Originally posted by seant:
      **Two questions and an explanation as to why I'm asking:

      1.) Is the source for the map edit program by Pontus available?
      2.) If so, what language is it written in?**

      No.

      It's written in FutureBASIC^3. RealBasic is for wimps 😉

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      Pontus Ilbring
      (url="http://"http://members01.chello.se/warlordpontus/ev")Pontus' EV & EVO Page(/url)

    • Quote

      Originally posted by pontus:
      **No.
      It's written in FutureBASIC^3. RealBasic is for wimps 😉
      **

      Short. To the point. Almost mburchesq.

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    • Actually I find FutureBasic a primitive, backwards language. Even the syntax is reminiscent of early third generation languages.

      I would presume you mean that RB is for wimps because it has advanced interface tools, well perhaps you are correct... however, if one was determined to do everything the hard way, then one would presumably use a more advanced development environment such as C++, which has the same "text only" style of development but is a FAR more advanced language and incidently has more in common with RB than FutureBasic...

      In short, if you want a text only language, learn C++ or Java, and skip any language that doesn't incorporate the Object Oriented approach to software design. If you want the tools, use RB, it also emphasises the O-O approach but is easier to learn, for RAD (rapid app development) solutions.

      Kane

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      Kane O'Donnell

    • Ihave to agree with Shado83. Though I ibno way doubt you rability, Pontus, and I think your Map Editors have been absolutely great, I think REALBasic is a much batter and more powerful language than FurureBasic.

      Seant, you could consider creating your own map editor from scratch with RB. Post when you have some progress!

      and I agree with Metzen's original ideas.