Ambrosia Garden Archive
    • Altering Mission Bits with Outfits?


      I heard somewhere that in EVO 1.0.2, the ability for Outfit purchases to affect mission bits was added. (This is illustrated in the "Pay Fine" mission.) Could someone please explain to me how this is done? It doesn't seem to be covered in the EVO Bible, and that is my only real source of EVO development knowledge. Help!

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    • In the oütf resource, make "mod type" equal to 26. Then, make the "mod val" equal to the mission bit you want set, 0-511. Or, to clear a mission bit, make it 1000-1511.

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