I thought I'd ask here before experimenting in the hope that someone had already tried what I'm thinking about:
If I understand correctly, pers resources can be "killed" (made to stop appearing in the galaxy) by destroying them, and if they don't have an escape pod (or don't behave as though they hav an escape pod).
If this is true, what happens if a syst alwaysPers points to a "dead" pers? Does the alwaysPers override the live/dead status of the pers and plop them in no matter what?
The reason I ask is I'm interested in making a "ship testing arena" where I can see how two (or more) defined ship types duke it out under AI control. This way I can balance ship power. For this to work, though, a pers appearing via the alwaysPers needs to not appear if the pers has been killed.
Anyone have input?
-STH
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