Ambrosia Garden Archive
    • Need Input on Plug


      Hey, if you've read my below posting (under the name U-99), you've gotten the gist of my new plot-based plug. Here's some more things to expect:

      -at least 3 new systs w/spobs.
      -2+ new outfs.
      -2 new ships, possibly more.
      -2 or 3 plot lines (i.e. UE, Renegade, and MC).
      -dozens upon dozens of missions.
      -cool plot twists.
      -strong storyline.

      One last "feature" is the thing I need input on. Does anyone here fly ships w/inherent AI types 1 or 2 commonly? I'm thinking of a sort of double-helix-type set of first missions, missions that could be accomplished by freighter or Warship captains. For wxample, one warship mission might be "destroy renegade fleet", and the freightor counterpart could be salvage cargo from former renegade fleet" or ferry munitions to <DST> for use in upcoming raid. Or, the Warship captain could protect a convoy, and the freightor captain could be protected. You could switch ships between missions and still be in the same part of the plot. Sound good? Or would it be a waste of time. Post what you think. Thanx.

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      To each his own,
      Kretschmer

      (formerly U-99)

    • BTW, later I'll need help w/graphics for a capital size ship, a fighter, and a fighter bay. When that comes up, is anyone able to help?

      Thanx,
      Kretschmer