Has anyone ever thought that the computer AI in the EV series (Nova excepted) is a bit suicidal at times?
The standard attack pattern for a warship or interceptor is to move towards you, firing its guided weapons (if any) and engaging at close range with turrets or guns and rockets. In the case of fighters this is okay, they can get out of there quickly. But
slow capital ships with weak protection such as Turncoats become sitting ducks when they attack. Also, to stop people using Monty Python, I think attacking ships should break off if they realise that they are not gaining much distance on their enemy and try something else - this would have presented a whole new challenge and increase the game's longevity, although I don't think the game has decreased in popularity one bit
Will