Ambrosia Garden Archive
    • Plugs with a Story Line


      Good Day (well actualy its night but all the same...)

      I have played, The Frozen Heart (and to anyone who hasn't I suggest you do) and I was really good, only laking a few thinks. Right now I'm in the middle of playing Femme Fatal (which seems like a good idea considering it is the same creator). I have to say that, even with the restrictions of a set story line, I like those indepth story line. Now I'm wondering if I'm out all alone on this, but does anyone else like these? And which do you like more, Set story-lines, or story lines that you have some choise in, but you can do the same things after starting one? Well Good Day (once again its night...)

      ---COW

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      Understanding is The Key To Confusion

    • Set story lines, I must say. The freedom of EVO is fun, but only a set story line can really capture you.

      Before you ask; no, there aren't many plug-ins as good as FH and FF. <smiles>

      Esponer

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      Word.

    • I went through probably 4 stages of EV/EVO playing:

      1. Merchant -- This was before I discovered the monty python maneuver (that ruined everything!), and all I did was do delivery missions and get in occasional engagements. I had fun doing this for a while, until I looked for greater excitement.

      2. Mercenary -- Following the original name of the game EV, I became a mercenary, and I flew independently, with the Rebels, or with the Confeds (or whatever government in whatever plug). This is when you go around and do missions and stuff - most plugs lend themselves to playing in this stage.

      3. Fixed Storyline -- Once these started popping up, I found them more fun than the monotony of going around and blowing the same types of things up over and over again. Plugs under this category include Martin Turner's E3 plugs (FH and FF so far), Mugabi & Destiny, and Pale, and probably a lot more, old and new, that I haven't quite touched).

      4. Um, Now -- Now that I've seen everything, it's all becoming "been there, done that." It's really hard to get excited by EV now that combat's always the same kind of thing, and delivery missions get boring, and so on. I guess Nova's supposed to fix that.

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      Mike Lee (Firebird)

      (This message has been edited by Firebird (edited 10-13-2001).)

    • I agree that fixed lines are the only way to really capture someone, but I think there should be some choice involved. A branching plot, a sort of cross between the old style open-ended plugs and the more absorbing fixed plot ones, would be very fun to play. You could have the intricacies of, say, Frozen Heart, but keep more replay value because you could make different choices along the way.

      Also, and I just know this will make me sound like a stupid newbie, what the hell is the Monty Python Maneuver?

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      If at first you don't succeed, use more duct tape.

    • Oh, wait... Does it have to do with parrots?

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      If at first you don't succeed, use more duct tape.

    • Quote

      Originally posted by CrazyTom9:
      Also, and I just know this will make me sound like a stupid newbie, what the hell is the Monty Python Maneuver?

      It involves flying away from your enemy shooting backwards at them, which, thanks to problems with the AI and physics model, will allow you to hit them but not allow them to hit you. Its name comes from a scene in (url="http://"http://us.imdb.com/Title?0071853")Monty Python and the Holy Grail(/url) where they try to attack the killer rabbit, find that it is too powerful for them, and shout "Run away! Run away!"

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      David Arthur
      (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for the original Escape Velocity(/url)

    • Ah. Thanks. The multiplying parrots thing is also pretty useful if you get some big freighter and leave it for a while, and that is also at least remotely related to Monty Python.

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      If at first you don't succeed, use more duct tape.