Well, there's one rather annoying gameplay glitch I can think of - spin-jumping in water or falling to water while spin-jumping. In both cases, the spin is impossible to stop, which is annoying if there are spikes in the bottom and fatal if there is no bottom. Would it be possible to fix this by, say, making the jump button stop the spin and make Ferazel swim normally again? Of course you could say that it's the player's fault if he spin-jumps in water, but it's still annoying. Since I don't have the source code, I can't tell how difficult that would be to fix, but I'd vager it wouldn't be too hard.
Oh, and there's one small thing which some people might find annoying - sometimes enemies' death animations can go through objects like doors and barrels. I wouldn't care otherwise, but sometimes it makes it difficult to obtain the money they drop, which is somewhat annoying. It's not a big thing and it's not like anyone would need the money anyway, since most of the money is found in chests and the like, but I'm a greedy perfectionist and want everything.
I have yet to try making my own Ferazel levels, so I can't say about features that one might require there.
As for Xichra, I actually liked that she was fairly difficult. Personally, I think the best way to make Ferazel's Wand a bit easier would be making Rojinko sell as many potions as the player wants since it's really a drag if you haven't spared our potions for the final battle. Or maybe make him sell more potions after the player has acquired the Ice Pick, which as far as I know is the only item that Ferazel really needs that can only be bought. Of course, it's up to Mr. Spees whether or not he wants to make these changes, which aren't glitches or bugs, but related to the scenario, which I believe is pretty much finalized already.
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"I don't say yes or no, more like the other way around"
Ankh Starrunner, The Diamond Blaster
(This message has been edited by Ankh Starrunner (edited 01-07-2001).)
(This message has been edited by Ankh Starrunner (edited 01-07-2001).)