It's occurred to me to write this, as it's something I've been doing as of late; this game might not be meant for rapid progression from one level to the next. For example, you need to go back and talk to Nimbo. And I think it was meant that we could return and buy potions from Rojinko anytime, although it hasn't been really working that way.
I've gone back and restarted the game at the beginning twice because I've been stuck. I've noticed that when I get back to where I'm stuck after the rerun, I'm better prepared for it. Also, I've redone some levels more than a few times. After making it all the way through labyrinth, having used health potions and rez necklaces, I went back and did it better this time. Now I still have both rez necklaces and the health potions (I wish there was an option to choose to use the rez necklace or retry). Lindawing has been doing this, too, right? And it really helps.
My one problem: I did better jumping those huge chasms by the merchant in Flash Freeze the first time through. Oh well. One other thing: after I get the ice pick, instead of going forward, I went back and got the zir. seeds (what are they, anyhow?) Then I could finish and go back for the box of coins near the beginning of Flash Freeze. If a missed another room walled off by ice, could someone remind me what it is please?
Also, in other threads, the use of gamepads is mentioned and I was wondering if I could ask a question of Ben or one of the others who developed Ferazel's Wand: would you recommend using a gamepad rather than an ordinary key-board? When you designed the game, did you have a gamepad in mind and at your fingertips?
I don't think I'll ever get a gamepad because I'm not much of a "gamer," but on the other hand, I'd like to eventually pass Parched Earth. :rolleyes:
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