(quote)Originally posted by goomeister:
**To defend my points, I'll clarify a little.
First, people often don't defend their rights because they don't think they can. But it only takes a small spark to start a fire. All they need is one little thing to push them over the edge (The Intolerable Acts and Thomas Paine's Common Sense
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No, they didn't. They were a few of the many reasons the colonists revolted. And people have endured worse oppression without rebelling, the only reason America rebelled was because we thought we could win and because Britain was hurting the rich, who controlled public opinion.
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provided the little push to send the colonies into revolt). All they need is something to start the fire, and the people will fuel it. The Confeds have created the spark, and if they take back Rebel worlds, it will only be pouring gasoline on the flames.
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That is possible, but I think the rebellion will die out over time. I just don't think the Confeds ever could take back rebels, though, so it's not a big concern.
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You don't see why having traitors on the other guy's team is a good thing!? It should be
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I don't remember ever saying "having traitors on the other guy's team is(n't) a good thing
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obvious: the Confeds are losing their veteran pilots, and will have to get new recruits to replace them, recruits that lack valuable combat experience, making them easy targets for Rebel pilots (Just like what happened to the Germans in WWII. Mustang pilots shot down many German aces, forcing them to use untrained recruits in their place). Also, the defectors may bring Confed battle plans with them, giving the Rebs a tactical advantage.
On top of that, traitors give the Confeds some bad publicity that the Rebels can use in their propaganda to get Confed and Independent worlds on their side.
The scientists don't need to be enslaved per se, they too just need the little push to send them over the edge. Like I said, though, they can't exactly break out and escape to Rebel worlds (Except maybe on Ruby, where there are tons of scientists that can band together). But if the Rebels free them, they would gladly go with and help the cause.
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The scientists are probably part of the power structure, and would lose by rebelling. Even if not, I imagine the situation in the core Confed worlds is stable; I can't think of any instance of a country rebelling out of sympathy for another rebellion (the 60s were kinda like that, but stopped short of being a real rebellion). The Confeds aren't doing anything (exeptional) to hurt the core worlds, so they have no cause for rebelling. The Confeds would also prevent the rebs propaganda from entering the core worlds for the most part, so I think by the war's end the lines will be the same as they are now.
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I hope that cleared things up!
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Sorta. You did refute points I never made, talking about traitors.