Quote
Originally posted by AJ:
**So what does everyone consider a successful start? My idea relies on a clock. I've got 4 minutes to get out of my shuttle and into a scoutship and another 20 minutes to get into an argosy. Then I give myself 20 minutes to make enough money to deck out the argosy (Engine Upgrades, Missile Jammer, Decoy Flares, Turrets, and Cannons) and then I head for Darven. Popping Kestrels and Corvettes will make you a rich man very quickly.
-AJ**
5 minutes to get in a light freighter, and 115 minutes of -trade route- work, if I want money. Last time, I got into the light freighter, did 50 minutes of the trade route, got into a Lightning, got into three very long battles with Kestrels which ruined it, went and bought a Corvette, did a load of Rebel missions and then finished up in Darven working on my combat rating blowing up just about anything , regardless of allegiance.
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-Lyat Esponer Corsair