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Originally posted by CaptAceHarddrive:
**What I do is target the heaviest ship (while staying out of it's weapons range), launch my fighters and tell them to attack it, then target the next heavier ship (or the closest one to me) and fire my longer-ranged weapons until it's either disabled or destroyed. When my fighters have finished off their target, I send them against another heavy, while I fire at another...and so on until all the heavies are done for. When the heavies are down, and just the fighters are left, I send my fighters against them one-at-a-time. If any fighter comes within range of my primaries, I take 'em out with my cannons/turrets. Unfortunately, unless I have a large amount of fighters at my disposal, they get killed quite early. I like to carry two types of small craft: fighter-bombers to go up against the heavier ship classes, and fighters for my own protection (close-in work). Is there any other way to do this or does anyone do it differently? Also, what might be the appropriate number of fighters to carry on a cruiser-class ship?
~Ace
**
Interesting, but far too complicated for my combat style. I generally dislike having escorts tag along, pressing "v" every time I enter a system in case there's something nice to disable and board, and I usually sell fighters (and bays, if possible) for extra cash and space.
When I do use fighters, though, I don't launch them unless a combat situation demands it. I guess it is a good tactic to have them attack one ship while you attack another, but there really aren't many alternatives, because they all have to attack the same ship. Sometimes I like to blow stuff up ultra-fast by sending everything I've got -- fighters, long-range weapons, and myself, guns blazing -- at enemies.
Escorts, like I said, are annoying, but Lightnings are so easy to disable and capture, I usually end up accumulating some from time to time. I've had them take out a Confed Frigate in 0.87 seconds with no losses before.
Also, it seems like you're talking about plug-ins with regards to fighter types, as in EV I don't see when you'll ever get more than two types. But it really is difficult to control fighters; I'd like to have the ability to divide them up and have them attack multiple targets (escorts are even more annoying, it's so hard to get them to attack the ship you want them to attack).
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Mike Lee (Firebird)
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