Okay... I said I would come up with stats and stuff, so here it is. Now when reading the stats keep a few things in mind:
1. JeriCorp has the galaxy's most advanced tech.
2. JeriCorp gov ships ARE NOT FOR SALE to anyone but JeriCorp
3. The Prices listed are what it costs JeriCorp to make the ships and weapons, not what they sell it to others for.
4. Don't just look at the stats, read the descriptions.
5. When it comes to the specs, if you want to compare go to (url="http://"http://homepage.mac.com/jericon/webstory/ships.html")http://homepage.mac....tory/ships.html(/url) and weapons.html
Here are the Techs:
Polaron Swivel Cannon
The Polaron Swivel cannon is the primary weapon on most of the Fighters that the Jericon Corporation uses. The Weapon is slightly faster than the Proton cannon, and has a slightly longer range, as well as more damage. It, however, is slightly more in accurate, and does quite a bit more damage.
Speed: 900
Reload: 30
Duration: 35
Inaccuracy 8 degrees
Guidance: Front swivel
Ammo: Unlimited
Quantity: no limit
Damage 37.5/40.5
Mass: 6 Tons
Cost: 15,000
Polaron Turret
The Polaron turret consists of 3 polaron Cannons on a turreted base. Mounting the cannons makes them more accurate, but they also have shorter range
Speed: 900
Reload: 10
Duration: 30
Inaccuracy 6 degrees
Guidance: Full Turret
Ammo: Unlimited
Quantity: no limit
Damage 37.5/40.5
Mass: 25 Tons
Cost: 60,000
Quantam Torpedo
The Quantam Torpedo is a huge step forward in torpedo technology. It contains the quidance of the missile, as well as it's speed, with the damage higher than the conventional torpedo. The Quantam Torpedo also has a range that is inbetween that of the conventional torpedo and the Missile. The main downside to the Quantam torpedo, however, is that it has a significantly limited amount of Ammunition. The Launcher itself stores the ammo, so it has a limit of 30 torpedos per launcher. No more can be added through any method.
Speed: 850
Reload: 100
Duration: 400
Inaccuracy None
Guidance: Smart Homing
Ammo: 30 Per launcher, included in weight of launcher
Quantity: no limit
Damage 325/400
Mass: 30 Tons
Cost (Launcher): 75,000
Cost (Torpedo): 5,000
EM Torpedo
The EM torpedo uses old technology in a new way to do major damage. The EM Torpedo is an electrically charged torpedo that slowly moves towards it's target, and as it collides with the shields of the target, the charge releases which causes the shield generators to overload. Because of this, however, the EM Torpedo does very little damage to armor. Like the Quantam Torpedo, the ammo for the EM Torpedo is stored in the launcher, giving the launcher a limit of 20 torpedos. The EM Torpedo uses a new tracking system that is not found on any other device, making it immune to Sensor interferance as well as flares and asteroids. JeriCorp has been researching how this homing method can be Jammed and have yet to find a way to do so.
Speed: 500
Reload: 200
Duration: 1000
Inaccuracy None
Guidance: Special Homing
Ammo: 20 Per launcher, included in weight of launcher
Quantity: no limit
Damage 200/900
Mass: 50 Tons
Cost (Launcher): 500,000
Cost (Torpedo): 25,000
Locust Light Fighter Bay
The Locust light fighter bay is a bay that is used to repair, equip and launch up to 5 Locust Light Fighters. It launches them at a speed between that of the Confederate Patrol ship bay and a Manta Bay. This bay IS NOT purchasable nor it is sellable. This bay is only available on ships that it is to be built into standard.
Locust Light Fighter Slow Bay
This bay is the same as the standard Locust Bay, only it launches the fighters half as fast. This, however, is because the bay holds 10 fighters. This bay is only currently fitted on the JeriCorp "Cheshire Cat" Transport. The Bay allows the fighters to be launched under the Cheshire Cloak.
Cheshire Cloaking Device
The Cheshire Cloaking Device is a very unique cloak that has simply one purpose. To keep anyone from finding out where JeriCorp munitions convoys are headed. The Cloak has the ability to cloak not only the ship with the cloak, but any ships that are nearby. The cloak also can be engaged before leaving hyperspace, so that the ship is never visible to the eye or to sensors while it is in any system. This cloak does have it's downside though. It slows all ships that are under it's power to half of the speed of the slowest ship. Considering that the only ships that are equiped with the Cheshire are the Cheshire Cat Transports, this makes the fleet extremely slow. This cloak also would cloak non friendly ships that come within it's area. For this reason, JeriCorp trading fleets usually leave hyperspace far from the planets in any system and usually travel around the edge of the system before reentering hyperspace. This cloak is not for sale and can only be equipped on the Cheshire Cat Transports.
Now for the ships. I have 5 ships.
JeriCorp Locust Light Fighter
The Locust Light Fighter is designed for short range escort/defense and Carrier based operations. The lack of armor and a hyperdrive (and it's associated fuel) allow the fighter to be very fast and maneuverable. The fighter is designed to participate in swarming attacks using only their swivel polaron cannons. These fighters are deadly in groups, but rather vulnerable on their own.
Speed: 400 AU
Accel: 400
Turn: 175 Degrees/sec
Shields: 40u
Charge: .45u/sec
Armor: None
Guns: 4
Turrets: 0
Space: 0 Tons
Cargo: 0 Tons
Fuel: 0 Jumps
Crew: 1
Cost: 400,000
Weapons: 4 Polaron Swivel Cannons
JeriCorp Stinger Assault Boat
The Stinger Assault Boat is designed for Convoy escort and patrol of JeriCorp areas. The ship is fast and maneuverable. This is at the cost of armor and cargo space, though. The Stinger has both Polaron Turrets and cannons as well as Quantam Torpedos.
Speed: 300 AU
Accel: 275
Turn: 105 Degrees/sec
Shields: 250u
Charge: .35u/sec
Armor: 20u
Guns: 5
Turrets: 2
Space: 20 Tons
Cargo: 10 Tons
Fuel: 6 Jumps
Crew: 45
Cost: 4,000,000
Weapons: 3 Polaron Swivel Cannons, 2 Polaron Turrets, 2 Quantam Torpedo Launchers with 60 Quantam Torpedos.
JeriCorp Hornet Cruiser
The Hornet is the Bruiser of the JeriCorp Forces. It is fast and maneuverable for it's size, but this, like the Stinger and Locust, is at the cost of armor. It has 10 Locust fighters and also has special Docking ports to allow 2 Stinger Assault Boats to dock with it. It comes with Polaron Turrets and Quantam Torpedos Standard as well.
Speed: 275 AU
Accel: 275
Turn: 90 Degrees/sec
Shields: 1300u
Charge: .85u/sec
Armor: 75u
Guns: 6
Turrets: 4
Space: 60 Tons
Cargo: 35 Tons
Fuel: 6 Jumps
Crew: 1492
Cost: 12,500,000
Weapons: 4 Polaron Turrets, 3 Quantam Torpedo Launchers with 90 Quantam Torpedos, 2 Locust Bays with 10 Locust Fighters, 2 Stinger Docks with 2 Stingers.
JeriCorp Flagship
Only 2 flagships are rumored to exist. The JeriCorp Flagship takes all of the best tech that the JeriCorp Has and puts it to use. This includes the EM Torpedo which rips through shieds but does little damage to armor. The flagship also has it's own fleet of fighters, including 20 Locusts and 4 Stingers. Anyone who has ever attempted to stand up to a JeriCorp Flagship has died. And anyone that a JeriCorp Flagship has been sent after has been killed. This proves that no one should ever cross JeriCorp.
Speed: 325 AU
Accel: 150
Turn: 120 Degrees/sec
Shields: 3000u
Charge: 3u/sec
Armor: 1000u
Guns: 20
Turrets: 20
Space: 300 Tons
Cargo: 100 Tons
Fuel: 12 Jumps
Crew: 4729
Cost: 23,000,000
Weapons: 15 Polaron Turrets, 5 Quantam Torpedo Launchers with 150 Quantam Torpedos, 1 EM Torpedo Launcher with 20 EM Torpedos, 4 Locust Bays with 20 Locusts, 4 Stinger Docks with 4 Stingers.
JeriCorp Cheshire Cat Transport
The Cheshire Cat Transport is how JeriCorp does most of it's business. It gains it's name from the special cloak device that it employs. The Cheshire Cloak cloaks the ship and any ships near it. The ship has rather low shields and armor, but you will never fine one by itself. It has it's own compliment of 10 Locust Fighters and is usually accompanied by several Stingers or Hornets. One advantage that the Cheshire Cat does have is that it's shields recharge incredibly fast. If the shields are at 1 (0 takes a while to repair the shield generators) it would take only 10 seconds for the shields to fully recharge.
Speed: 150 AU
Accel: 75
Turn: 30 Degrees/sec
Shields: 50u
Charge: 5u/sec
Armor: 10u
Guns: 0
Turrets: 2
Space: 20 Tons
Cargo: 2500 Tons
Fuel: 12 Jumps
Crew: 45
Cost: 5,000,000
Weapons: 2 Polaron Turrets, 1 Slow Locust Bay with 10 Locust Light Fighters, 1 Cheshire Cloak
Whew... that's it. Rather in depth don't you think ;). I would rather not disclose the stats on the JeriCorp HQ Space Station. If the admins want me to, I will disclose it to them over e-mail. Once I get this stuff approved I will say what my fleet consists of and I will start offering some tech up for sale (as well as begin researching more)
-J
(edit-changed name of Wasp to Locust (cause they 'Swarm' when they attack ;)))
(This message has been edited by Jericon (edited 11-19-2002).)