Ambrosia Garden Archive
    • EMPIRE Webstory - Important Information


      In this topic I will need you guys to post all that important stuff I said you would need in the rules. Namely your flagship's stats and price, System Defense fleets (Colony, Core, Capitol), and Naval Fleets. If you don't know how much money you have for all of this look in the (url="http://"http://members.aol.com/matrekie/empire/rules.htm")rules(/url) or the pre-registration topic.

      ------------------
      Out ride the sons of Terra,
      Far dirves the thundering jet,
      Up leaps the race of Earthmen,
      Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth

      (This message has been edited by Vice Admiral Ipvicus (edited 07-29-2002).)

    • Heres my ship and fleet stats. BTW Vice Admiral I won't be able to be on AIM tonight, but I could possibly be on tomorrow morning.
      Name- Firestorm
      Ship- Southern Loon, a Kestrel.
      Specs-
      Shield: 1850
      Armor: 700
      Guns: 3
      Turrets: 3
      Space: 60
      Fuel: 500
      Speed: 275
      Accel: 375
      Mass: 230 tons
      Crew: 120
      Price: 5.0M
      3 Lightning Fighter-Bombers
      3 Laser Cannons
      3 Barrage turrets
      1 missile turret, 50 Unguided missiles
      Not sure about the price.......
      My fleet consisting of 80M-
      5 Tyrant Crusiers-42M
      3 Kestrels-10.95M
      14 Rapiers-10.99M
      16 Lightnings-10.56M
      Southern Loon-5.0M
      1 Defender-425K
      Total=79.925M
      I may change these before the beginning of the Webstory

      ------------------

    • B.C.S. Investor - Chairman RMAs flagship
      Shield: 5250
      Armor: 1625
      Guns: 8
      Turrets: 4
      Space: 0
      Holds:0
      Fuel: 700
      Speed: 425
      Accel: 568
      Manvr:129°
      Mass: 275 tons
      Crew: 268
      Price:25,000,000(rounded up a fair bit to account for pers upgrades)
      Standard weapons:
      1 Laser Minigun
      2 Plasma Wave Emitters
      2 Barrage Turret
      1 Mass Driver & 6 Asteroids
      1 Missile Rack & 22 Missiles
      1 Nuke Launcher & 16 Nuclear Rockets
      2 Lightning bays & 4 Lightning Fighter-Bombers
      1 Corvette Dock & 2 Alpha Class Corvettes
      1 Rapier Bay & 2 Rapiers

      1 Tritanium Armour
      1 Armaplast Armour
      Missile Jammer
      Flare Launcher & 50 Flares
      Afterburner
      Jump Generator
      2 Drive CPU Upgrades
      All Engine Upgrade
      6 Mass Expansions

      Alpha Class Corvette

      Shield: 770
      Armor: 830
      Guns: 5
      Turrets: 2
      Space: 0
      Holds:0
      Fuel: 400
      Speed: 480
      Accel: 595
      Mnv:129
      Mass: 140 tons
      Crew: 39
      Standard Weapons:
      1 Laser Minigun
      2 Plasma Emitters
      1 Nuke Launcher & 9 Nukes
      1 Missile Rack & 10 Missiles
      2 Javelin Pod & 999 Rockets

      Missile Jammer
      Flare Launcher & 50 Flares
      Afterburner
      Jump Generator
      1 Drive CPU Upgrades
      All Engine Upgrades
      4 Mass Expansions
      1 Tritanium Armour

      Defence Fleets
      Darven Defence Fleet
      6 Tyrants - 50,400,000
      37 Corvettes - 49,950,000

      Pirates Cove Defence Fleet
      2 Tyrants - 16,800,000
      2 Kestrels - 7,300,000
      12 Corvettes - 16,200,000

      Privateers Haven Defence Fleet
      2 Tyrants - 16,800,000
      2 Kestrels - 7,300,000
      12 Corvettes - 16,200,000

      yes, the totals of the defence fleets are a bit above the given amount, but I used a tiny bit of cash from the main funds to make full use of it.

      Attack Force - Based in Darven
      10 Tyrants - 84,000,000
      22 Corvettes - 24,300,000
      6 Kestrels - 21,900,000

      Plus my personal Tyrant. A bit is still left over for once the game starts.

      RMA

      ------------------
      If someone makes a mistake, it is not my fault. I will however use it to my advantage.

      Voted most likely to be a serial killer by Insane Asylum - 2002

      (This message has been edited by RMA (edited 07-29-2002).)

    • Terran Fleets:

      BattleGroup One:
      Location: Unknown (ie. to be determined, probably in the north)
      Commander: Marshal Flocus
      Player Commander: General Rak
      1 Dreadnought: 22.9M (Upgraded: Torpedoes changed to Neutron Torpedoes, 1 Particle Beam added. Cost = 900k)
      4 Neutron Cruisers: 38.4M
      2 Missile Cruisers: 16M
      Total: 77.3M

      BattleGroup Two:
      Location: Unknown (ie. to be determined, probably in the east)
      Commander: Marshal Thomas
      Player Commander: General Rak
      4 Neutron Cruisers: 38.4M
      4 Missile Cruisers: 32M
      Total: 70.4M

      BattleGroup Three:
      Location: Unknown (ie. to be determined, probably in the south)
      Commander: Marshal Sarek
      Player Commander: General Rak
      1 Dreadnought: 22M
      2 Neutron Cruisers: 19.2M
      2 Missile Cruisers: 16M
      3 Frigates: 12M
      Total: 69.2M

      BattleGroup Four:
      Location: Unknown (ie. to be determined, probably in the west)
      Commander: Marshal O'Brien
      Player Commander: General Rak
      5 Neutron Cruisers: 48M
      3 Missile Cruisers: 24M
      Total: 72M

      Fighter Group One:
      Location: Unknown (ie. to be determined)
      Commander: Captain Stuart
      Player Commander: Jager
      Ships:
      1 Valkery: 900k
      10 P-36: 4.6M
      10 G-56: 5.6M
      Total: 11.1M

      Grand Total: 300M

      ------------------
      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • Colony System Defense Fleet:
      1 Neutron Cruiser: 9.6M
      1 Missile Cruiser: 8M
      2 Gunboats: 1.12M
      2 Patrol Ships: 920k

      Total = 19.64M

      Core System Defense Fleet:
      2 Neutron Cruisers: 19.2M
      2 Missile Cruisers: 16M
      1 Attack Frigate: 4M
      1 Gunboat: 560k

      Total = 39.76M

      Sol Defense Fleet:
      5 Neutron Cruisers: 48M
      1 Dreadnought: 22M
      3 Missile Cruisers: 24M
      1 Attack Frigate: 4M
      4 Patrol Ships: 1.84M

      Total = 99.84M

      ------------------
      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • WAS Spider Queen - Presidential Transport
      Argosy-class Destroyer
      Shields: 400 (+100)
      Armor: 100 (+50)
      Guns: 5
      Turrets: 4
      Speed: 470 (+170)
      Accel: 650 (+90)
      Turning: •••• (+1)
      Weaponry:
      4 Neutron Turrets
      5 Railguns
      3 Torpedo Tubes + 30 Torpedoes
      Price: $5.5M

      ---------------------------------------------------

      Weave Colony Defense Fleet
      1 Beam Cruiser - $11.5M
      2 Destroyers - $8M
      1 Manta - $500k
      Total: $20M

      Weave Core Defense Fleet
      1 Beam Cruiser - $11.5M
      5 Destroyers - $20M
      11 Stingrays - $8.25M
      Total: $39.75M

      Weave Capital Defense Fleet
      4 Beam Cruisers - $46M
      10 Destroyers - $40M
      18 Stingrays - $13.5M
      1 Manta - $500k
      Total: $100M

      Can I give the Brox, Calan, and Hunn'sta core/colony worlds the same fleet as the Weave Alliance fleets? Since they have weak militaries, it makes sense that they would be replaced by Weave ships. Their capitals would have unique fleets, and since the Sauridians have good ships, they would get their own fleets.

      Brox Capital Defense Fleet
      1 Beam Cruiser - $11.5M
      7 Brox Avenger Warships - $35M
      4 Stingrays - $3M
      1 Manta - $500k
      Total: $50M

      Hunn'sta Capital Defense Fleet
      1 Beam Cruiser - $11.5M
      8 Hunn'sta Warships - $17.6M
      5 Weave Destroyers - $20M
      1 Stingray - $750k
      Total: $49.85M

      Calan Capital Defense Fleet
      1 Beam Cruiser - $11.5M
      6 Calan Destroyers - $16.8M
      3 Calan Fighters - $1.68M
      5 Weave Destroyers - $20M
      Total: $49.98M

      Sauridian Colony Defense Fleet - I don't think the Sauridians actually have any colony worlds, but just in case...
      1 Escort Carrier - $13M
      1 Battle Dragon - $4.2M
      1 Laser Ship - $1.7M
      2 Mantas - $1M
      Total: $19.9M

      Sauridian Core Defense Fleet
      1 Escort Carrier - $13M
      6 Battle Dragons - $25.2M
      1 Laser Ship - $1.7M
      Total: $39.9M

      Sauridian Capital Defense Fleet
      2 Escort Carriers - $26M
      5 Battle Dragons - $21M
      4 Stingrays - $4M
      Total: $50M

      If I'm not actually doing the defense fleets, shoot me now. 😛

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      (url="http://"http://www.evula.com/jokes/world_history.html")The World According To Students(/url)
      "The First World War, cause by the assignation of the Arch-Duck by a surf, ushered in a new error in the anals of human history."

      (This message has been edited by asriel (edited 07-29-2002).)

    • My flagship:

      Modified Beam Cruiser, Endurance :
      Shield: 8000
      Armor: 600 (+ 900) = 1500
      Guns: 8
      Turrets: 5
      Space: 120
      Fuel: 800
      Speed: 225 (+ 125) = 350
      Accel: 400 (+ 50) = 450
      Mass: 725 tons
      Crew: 712
      Price: 14 mil
      Weapons:
      3 Pulse Turrets
      2 Torpedo Launchers & 20 Torpedoes
      2 F-40W Stingray heavy fighters (+ 2 more)
      1 High-Energy X-Ray Laser (+ 1 more)
      (+ 2 Thermal Lasers) (the beam turret on the cobra that costed only 15,000 credits on Sauron and was kick-butt sweet)

      My fleet (in Calan? Sirgil?):

      Calan fleet, commanded by Calani Kylethekender545:
      1 modified Beam Cruiser, Flagship Endurance = 14 mil
      2 Tavora class Attack Cruisers = 16.4 mil
      2 Weave Argosy class Destroyers = 8 mil
      6 Calan Destroyers = 16.8 mil
      (Fighters carried/included):
      4 Stingrays (Endurance)
      8 Mantas (Attack Cruisers)
      12 Calan Heavy Fighters (Calan Destroyers)
      Total: $55.2 mil

      ------------------
      Go Red Sox, Go Bruins, Go Celtics, Go Patriots.

    • Quote

      Originally posted by General Rak:
      1 Dreadnought: 22.9M (Upgraded: Torpedoes changed to Neutron Torpedoes, 1 Launcher + 6 Nuclear Torpedoes added. Cost = 900k)

      The Terrans do not have access to nuclear weaponry, therefore you will have to redo those figures. Statement cleared by Ipvicus.

      ------------------
      -Lyat Esponer Corsair

    • Quote

      Originally posted by SilverDragon:
      The Terrans do not have access to nuclear weaponry, therefore you will have to redo those figures. Statement cleared by Ipvicus.

      Changed. You take this way too seriously. :rolleyes:

      ------------------
      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • Quote

      Originally posted by General Rak:
      Changed. You take this way too seriously.:rolleyes:

      Don't try to catch me out with that old one, Rak. Nuclear torpedoes where you shouldn't have them is an advantage I'm not going to let you have. And I think you'll find you take this too seriously.

      --------------------------------------------------------------------------------------------------------------------------------

      Sauron Defence Fleet
      3 Escort Carriers
      5 Laser Ships
      2 Mantas

      50/50 million

      Sauridian Core Defence Fleet
      2 Escort Carriers
      7 Laser Ships
      2 Mantas

      49.9/50 million

      Sauron Colony Defence Fleet
      1 Escort Carrier
      3 Laser Ships
      2 Stingrays

      20.1/20 million (for one, Asriel says I have no colonies, for another, core shortage should even it out, no?)

      Sauridian Navy

      10 Battle Dragons
      13 Laser Ships

      And my flagship...an unmodified shuttlecraft.

      I'll modify this a bit later, when I learn just how RMA seems to have 154 million to spend on a fleet when the Sauridians have 65 million, and other such things.

      ------------------
      -Lyat Esponer Corsair

      (This message has been edited by SilverDragon (edited 07-29-2002).)

    • Ok, time to post a fleet.

      Flagship, BRS Gambit
      Brox Avenger-class Warship
      Shield: 3200 (+700)
      Armor: 700 (+400)
      Guns: 5
      Turrets: 3
      Space: 19
      Fuel: 500
      Speed: 500 (+175)
      Accel: 600 (+100)
      Mass: 235 tons
      Crew: 367
      Price: $8.5M
      Standard weapons:
      3 Torpedo Launchers & 30 Torpedoes
      3 Pulse Turrets
      1 X-Ray Laser
      3 Brox Heavy Fighters

      Fleet:
      1 Beam Cruiser - $11.5M
      7 Avenger Warships - $35M
      Total: 54.75M (including flagship)

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    • ya me and rak spend hours every day over this, common, rak is a normal teen who does this stuff because its intresting and is the best way to intreact whith us..

      anyways

      Name: Jager
      Goverment: Terran Empire Shipyard
      Position: Wing Commander (Fighter)
      Bio: Jager has been a fighter piolit for his entire life. He loves fighters, and they way they handle. His current rank is Sargent First class. A quote from his commanding officer: A Wing Commander With TOO many lives,

      Ship: The Valkery (custom bult fighter. Very advanced. but small. Has several errors in the designe which make it hard to controle during extended fire fights..)

      Shield: 450
      Armor: 275
      Guns: 8
      Turrets: 0
      Space: 1
      Fuel: 100
      Speed: 650
      Accel: 425
      Mass: 19 tons
      Crew: 1
      Price: 900,000

      Standard weapons:
      6 Pulse Cannons
      1 Laser Minigun
      2 Missle Racks + 6 Ammo (3 on each rack)

      Posted Image

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      Peace, Love, and Chicken Grease
      I beat the ENTIRE Federation mission string in a Stock Civi Viper
      (url="http://"http://evula.com") EVula's Lair(/url)| (url="http://"http://starfleet-ssf.com/index2.html")The SSF(/url) | (url="http://"mailto:jager@evula.net")mailto:jager@evula.net(/url)jager@evula.net

    • Character Name: Vehn Dorja
      Faction: Evildrome Confederacy
      Position: Dictator
      Bio: Vehn Dorja is relatively new to the life of crime and rebellion he now lives. He was born into a wealthy and privileged family on the booming Terran industrial world of Landfall. He did well in school and was able to gain entrance to the Terran Naval Acadamy in 2238, two years before the invasion of Zarbroxx. Graduating top of his class in 2243 Dorja rose quickly through the ranks until he was second in command of the Attack Frigate _T.N.Y. Nelson{/i). In 2244 the Nelson was assigned to the Fleet intended to annex the Sauridian Freehold. During the famous Farazon Campaigns he was decorated several times for valor and use of innovative tactics in battle. After the annexation of the Sauridians Vehn was moved from assignment to assignment finally ending up in command of a Heavy Cruiser attached to the Zarbroxx sector fleet in 2248. When the insurrection started almost all of the Terran ships in the sector were destroyed within the first day. During the fighting Vehn disobeyed several direct orders in order to pick up several disabled Interceptors that otherwise would have been captured or destroyed by the enemy, unfortunately for him the order he disobeyed resulted in the destruction of the planetary governor's personal storehouse before it's contents could be spirited away. Court Martialed, dishonorably discharged, and exiled from Terran space Vehn took up residence on Evildrome and quickly became famous for his skill and bravery... as well as his hate for the Terran Empire. Eventually he was able to claw his way to the top of the Evildrome dogpile and seize control of all the Pirate operations in the area.

      Personal Flagship: The (i)Ill Wind_ - Modified Tyrant Warship
      Shields: +500
      Armor: +300
      Speed:+75
      Price: $11M
      Weapon Upgrades
      +1 Neutron Turret
      +1 Mass Driver & 6 MD Asteroids
      +1 Missile Jammer

      Fleet:
      5 Tyrant Warships (Including Flagship) - $44.6M
      6 Kestrels - $21.9M
      18 Corvettes - $24.3M
      12 Rapiers - $9.9M
      Total Cost: $100.7M

      Evildrome Defense Fleet:
      6 Tyrant Warships - $50.4M
      6 Kesrtels - $21.9M
      18 Corvettes - $24.3M
      8 Defenders - $3.4M
      Total Cost: $100M

      Core System Defense Fleets:
      2 Tyrant Warships - $16.8
      4 Argosy Raiders - $4.1M
      6 Corvettes - $8.1M
      12 Rapiers - $9.92M
      Total Cost: $38.92

      Colony System Defense Fleets:
      1 Tyrant Warship - $8.4M
      4 Rapiers - $3.14M
      6 Corvettes - $8.1M
      Total: $19.64M
      ------------------
      Out ride the sons of Terra,
      Far dirves the thundering jet,
      Up leaps the race of Earthmen,
      Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth

      (This message has been edited by Vice Admiral Ipvicus (edited 07-30-2002).)

    • Ipvicus, I have a question. Why do the pirates have so much funding? The two of them, together, have more than the Weave or the Terrans.

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      -Lyat Esponer Corsair

    • Quote

      Originally posted by SilverDragon:
      **Ipvicus, I have a question. Why do the pirates have so much funding? The two of them, together, have more than the Weave or the Terrans.

      **

      Its offset by the annual income tax, the Terrans get $390M, Weave $350M, while the Pirates get $60 and $40 Million

      ------------------

    • Quote

      Originally posted by firestorm:
      Its offset by the annual income tax, the Terrans get $390M, Weave $350M, while the Pirates get $60 and $40 Million

      But why is it like it is?

      ------------------
      -Lyat Esponer Corsair

    • Quote

      Originally posted by SilverDragon:
      But why is it like it is?

      Because Ipvicus is a pirate.

      Actually, the Pirates make a lot of money from pirating, smuggling, and weapons sales.

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      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • Quote

      Originally posted by SilverDragon:
      Ipvicus, I have a question. Why do the pirates have so much funding? The two of them, together, have more than the Weave or the Terrans.

      Because that is how I interpreted the plugin, that and the way Pirates have been troughout history. The size of their fleets is offset by their lack of unity, and their industrial and economic weakness.

      ------------------
      Out ride the sons of Terra,
      Far dirves the thundering jet,
      Up leaps the race of Earthmen,
      Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth

    • Quote

      Originally posted by Vice Admiral Ipvicus:
      that and the way Pirates have been troughout history.

      Ummm, no.

      Post 2 666 😄
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      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • Look at the Pirates of the Mediterranian Sea during ancient Greek and Roman times. They frequently organized themselves into large fleets under very capable Admirals to cause all sorts of hell. Roman fleets in Republican times were repeatedly defeated in naval conflicts by such Pirate fleets, though the Romans always won in the end.

      ------------------
      Out ride the sons of Terra,
      Far dirves the thundering jet,
      Up leaps the race of Earthmen,
      Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth