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Originally posted by OctoberFost:
Confeds vs Rebels was the first great poll and debate topic. OctoberFost and htyjang both made their first posts in it
And here is OF's first post:
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Originally posted by OctoberFost:
The Confeds have more advanced plantets, safer space, and their ships are usually armed better. Rebellion space is less safe, and the Manta can't really do anything other then get killed. But the rebellion is fighting for a good cause, they reward players better, and rebel ships can actually turn without wasting money and space for RCS upgrades. Go with the rebels.
and htjyang's:
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Originally posted by htjyang:
**Long Live the Confederation! (I just thought it's about time someone stands up for the Confederation.)
When comparing ships, one should always keep the comparison at AI vs. AI since that is the only fair measurement. Everyone acknowledges the fact that Humans can exploit the advantages of ships more than AIs can. A match between Human and AI usually results in the victory of the former. (tactics such as Monty Python and circling are among the reasons why) With this in mind, let us take a look at the line up:
cruiser: Confed wins (superior shields and more armaments such as neutron blaster) destroyer vs. frigate: Rebellion wins (more torpedoes, more maneuverable allowing it to turn around faster and fire the secondary weapons)
Manta vs. gunboat and patrol ship: Confed wins (gunboat is more heavily armed. A direct rocket hit accompanied with primary weapons blazing sends any Manta to an inglorious end)
When comparing territory, the Confed had the advantage. Any strategist can tell you that a tighter and more rounded territory is geographically better. Some might argue that geography matters little in 3-D space. I disagree. In EV, travel is based on hyperspace paths. (as opposed to real space free travel such as Master of Orion II and Star Control III) As a result, inner systems are more well-insulated. Rebels don't appear (or at least infrequently) in the core of the Confederation.
The Rebellion on the other hand is spread throughout the galaxy. Although it does have the effect to encircling the Confederation, the advantages of that effect is significantly reduced by the fact that there are no other states beyond Rebel territory that the Confed must trade with. Encirclement sounds fine in theory but since Confed is a self-sustaining entity, it means much less. Strategically speaking, having territory spread on the ends of the galaxy with the middle blocked by hostile territory makes travel difficult. Suppose the Confed launches an offensive on one side of Rebel territory, the Rebellion has to dispatch its fleet there. By the time it gets there, Confed forces had already withdrawn because it was a decoy force. The real force was attacking the other side of the galaxy. By the time the Rebel fleet gets there, the battle would be over. In warfare, time is of the essence. The bad configuration of Rebel space gives that advantage to the Confeds.
Ideologically speaking, the Confeds are still better. After all, they were the organization that won the Great War. A central government is far more desirable than anarchy which appeared to be the state of affairs before the Great War. Every Human colony was for itself. The Confederation managed to organize them. Finally, most people tend to ignore the fact that the current war was started by the Rebellion. If they didn't oppose the Confederation, this war won't even begin.**
God bless,
UE Patriot
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(This message has been edited by UE Patriot (edited 10-16-2001).)