Firstly, we would like to state that our post is not intended to choose sides, although how can one help but to biased in such an argument. Hopefully the opinions below can make some sense in such a clouded area. Ok, here are the views of people who have been using Mac's since the very first release, and whose friends and family HAVE worked for and with Apple many times.
Programming for a Mac and programming for a PC are similiar and quite different. For anyone out there who believes them to be closely knit (there are languages that are cross-platform), you may be slightly mistaken. The MacOS and Windows 9*/NT are NOT THE SAME. While their interfaces are similiar (too similiar in some cases), one cannot judge a book by its cover (an old expression but fitting). Windows 98 has moved away slightly (We think there are more like 70,000 various bugs in Windows 98, not 65,xxx but who is counting? ) from being DOS based, but Windows 3.1 and 95 were really dependent on DOS for many command lines and execution procedures. MacOS is not like that, which makes programming in some cases difficult.
We must all think to ourselves, because (at least not to our knowledge) no one talking on this forum is BOTH a Mac and PC programmer, not hard-core C++ at least. Frankly Wampa, your opinion is probably shared by many PC/Mac users who are forced to use a PC or Mac (whichever is opposite of their home computer choice) at work. If we all think it is so easy to write cross-platform software, then why aren't games like Half-Life, Soldier of Fortune, Jedi Knight and various other programs available for both Mac and PC computers?
ANSWER: Because it is not as simple as some of you make it out to be. Standards introduced in C++ still do not allow games to simply be written for a PC and have a few lines changed for a Mac version. Honestly, if you believe this, then why would a company not spend the extra week of coding, and increase profits by 10-20%? If we can think of this on a shareware game board, then don't you think professionals at multi-million or BILLION dollar corporations have considered this?
Ambrosia should program for whichever platform they want, and they have excellant reasons why they choose to use Mac's (which we don't know, and they can tell if they want).
Now, one post did mention using UNIX/LINUX as a basis of programming. Frankly, this is a very good suggestion! Mac OS X will be quite different from other Mac OS operating systems, and is based on some core LINUX code. You can purchase Linux for your PPC for under $30. Its about $50 for a PC. Using Linux as your primary operating system IOHO doesn't make sense. (We use Linux for PHP (Hypertext PreProccessing for dynamic webpages) and MySQL database programming, but otherwise we stay away from it). Instead, using it too play games makes quite a bit of sense, especially if Mac OS X is based on some of its key features.
Anyway, we are NOT saying Ambrosia should stop Mac programming, we are just stating that Linux is not a bad compromise (in terms of coding).
Well, we apologize for the long post, but we will sum up with our biased opinions, which everyone on here seems to have shown (NOT BAD!). We prefer using a Mac because of its simplicity. We don't need to be bothered by anything while we are coding, and the Mac seems like a good choice. (Also, 2 Dual G4 500mhz towers in a beowolf cluster just plain kick ASS for Unreal games).
If you want a game to come out for the PC, at least give a good long list of reasons why it should. Simply saying that Ambrosia is loosing a whole chunk of the computer industry doesn't float. The Mac community has been based for years and years around SHAREWARE. How many Mac shareware sites are there, compared to PC shareware sites. Its about the same ratio as PC market share vs. Apple market share. Do you really think that EVO would hit off with a computer culture based around $30 highly rendered (although short on plot or anything else) first-person shooter games?
We don't.
Well, we hope our opinions make sense, but if you would like any further information, or just feel like replying with hateful comments, drop us an email!
PS: Don't bother to call us Newbies because we have only 1 post. It's just a new UserName for a group of old members.
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The Macology.com Team
Macology - The study of all things Macintosh
(This message has been edited by The Macology.com Team (edited 08-22-2000).)
(This message has been edited by The Macology.com Team (edited 08-22-2000).)