Progress Log & Discussion
Good News! My level set is nearly done; however, if you would like to play the first half then simply download it here:
Jack's World Download
Thanks to ferazel_09 you can now find a shiny, cooler version of my progress log at the following address:
http://ferazelhostin...n/levellist.cgi
Hello everyone I'm Two Jacks, I've mentioned more than a few times that I've been working on a level set for Ferazel's Wand. I've been meaning to put up a progress log for some time now but the only holding me back was that I hadn't come up with a title yet. I finally came up with a decent title, "Old Light". Now I'm lazy and not super great with mascot when it comes to technical things like Perm Flags and map node creation. So I'm just clearing out all of the orignal level's guts and filling them up with my ideas. Since I'm using a duplicate copy of the orignal world data There will be 24 levels (no the levels won't just have "little differences" they will be totally different!) and in my log they will have their original name untill I come up with one of my own. I do know how to work ResEdit. Any suggestions, feedback, or ideas are certanly welcome.
Currently,
Progress log views : 21,400+
Level set downloads : 222+
Feedback responses : 2 (<-- It's Good: 2 - It's Bad: 0)
The story: The war had ended and Ferazel took his leave from the higher lands of Teraknorn. He lived in peace for many years in the deeper caverns, until one day a strange man named Vion apeared. Vion told Ferazel of a new war going on in the higher grounds and that he had been searching for a knight of the old order to help him fight back the evil armies of Xichra. Join Ferazel as he embarks on a quest to rid the land of foul creautures, discover forgotin history, and restore peace to Teraknorn once and for all.
I am going to keep updating this post untill I run out of room, so don't forget to keep checking in. For screen shots of ingame play, click the links under the level name!
Now on to the progress log.
Level 1, The Quest Begins:
Meet a strange man named Vion and start your adventure to save Teraknorn!
This level is complete.
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Level 2, A simple Test:
Vion has set up an obstical course that you must complete to prove that your ready!
This level is complete.
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Level 3, Terabrine Village:
A nice little underground village with not-so-nice residents. What secrets lie in it's mine?
This level is complete, with no bugs!
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Levels 4, The Way Out:
Time to leave the caverns behind and begin your ascent to the surface! No one said it was going to be easy...
This level is complete.
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Level 5, Manditraki Warrior:
Xichra's forces are close, too close! Stop this manditraki from progressing any further!
This level is complete.
Level 6, Cross Roads:
Which way will you choose? One way leads to a terrible storm, while the other joins a river. Either way, you're getting wet.
This level is complete.
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Level 7, Trouble Downstream:
This river runs deep... with evil! Brave the river and defeat pirates along the way!
This level is complete, except for a few rouge water tiles.
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Level 8, Spire Plains:
A storm, spires, a long dark ditch, three paths, two exits and one massive wind blowing through the whole are. Can you pass?
This level is complete.
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Level 9, The Goblin Cheif:
One of Xichras generals has had one to many donuts and when he hits the ground he hits hard! Move fast to take down this heavy foe!
This level is complete.
Level 10, The Bridge:
More like half a bridge. The builder lost payment and now the only way to get to the other side is to fly, but where can you find wings?
This level is complete.
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Level 11, The Climb:
The doorstep of a terrible fortress, but there's more to this mountain side than meets the eye... Great treasure lies hidden deep within it's core.
This level is complete.
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Level 12, The Citadel: HALF POINT!
More trouble than it's worth! Loads of villans, traps, all being watched over by their ruler, a great wizard! Save this once great castle from darkness!
This level is complete.
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Level 13, The Boss:
The manditraki lord of the east! Try to avoid his powerful magicks while some how stoping his assault on the lands!
This level is complete, and packed with plot.
Level 14, On the 13th Day of...:
Those aren't elves, they're goblins! Slide your way through deeper into the icy caverns.
This level is complete.
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Level 15, Freezer Burn:
It's cold... to cold.. and around the corner are more enemies, a cozy village, and terrible demons! Try to stay warm as trouble freezes over!
This level is complete.
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Level 16, The Devil's Anvil:
It's hot, but that doesn't stop Ferazel! But maybe Vion's barrier will...
This level is complete.
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Level 17, What Spiders Know:
A forgotten underground library who's only inhabitants now are spiders. What secrets will unfold in these books?
This level is complete.
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Level 18, Smoke and Mirrors:
Things are hot, but all is not as it appears to be... What will you find at the entrance of a vast volcano?
This level is complete.
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Level 19, The Lick of The Flame:
A loud boom and suddenly everything behind you is being engulphed by flames! Act fast, and think even faster!
This level is complete.
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Level 20, Deep Fried Habnabit:
Fire rains down as you try to make it to the end of this hellish maze of lava and rock!
This Level is complete.
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Level 21, The Salaman Brothers:
Must be related to the demons of the east side of Teraknorn! Doesn't mean this will be as easy!
This level is complete.
Level 22, The Chokey:
You have braved all seven lands of Teraknorn to get this far. Now it's only a bit farther to end of your journey.
This level is under construction.
Level 23, Xichra's Lair:
This is it! The final face off between you and the dread queen! The fate of the world hangs in the ballance!
This level is complete.
Level 24, Grape Soda:
Glug glug glug
Burp
This post has been edited by Two Jacks : 06 November 2008 - 12:44 AM