... and it probably has something to do with the fact that it's ported.
-This game has horrible system performace. I have to click MANY times just to get a bounce connected on the map once I have a moderate number of servers available (around 10). Getting 2 frames per second in a game that is ENTIRELY 2d is a pretty amazing accomplishment with today's hardware (G4/64mb graphics/OSX).
-There's no separate music/sound preferences. Ok, go ahead and whine that it's hard to implement it the way it's coded now. That still doesn't change the fact that the lack of this simple option makes the game far under Ambrosia's par. I thought coders were paid to make things work? As a programming student, I sure know that isn't any excuse. Don't think that a "physically removing the music file" workaround is a good fix for this either, if that ever gets working.
-You get missions for things you've already accomplished. "Elite hacker needed to take out a server you just took out 4 missions ago." "Ultra l33t skills needed to figure out the balance on a bank account you already own."
Now, after all that I'll admit it's a fun game. I'm just saying, with the way it is now, it shouldn't have been released. All of these issues I've brought up should have been addressed somewhere in beta, and ultimately the fault for not having addressed them rests totally on Ambrosia's shoulders. The sound/mission points are probably originally the fault of the PC creator, but they are still faults and I am surprised Ambrosia released a game with so many. Didn't see anyone crying about EV or Pop-Pop, for good reason.
Edit: Almost forgot the most important thing: "X" doesn't do anything here!!
--Ptolemy
(This message has been edited by Ptolemy (edited 05-31-2003).)