Interesting...I did this the hard way, with Super ResEdit. My way might work well for putting stuff into scenarios though, but you need software that'll make MADH music files (I know PlayerPro does it, but it costs a good amount of money).
Basically, a normal MADH file stores its data in the data fork of the file; the Ares music has that data placed into the MADH resource. All I did was copy the stuff from the MADH resource and paste it into the data fork of a new file, and it was then readable by anything that can play MADH's (PlayerPro on Mac, some simple program by the same people for Windows). The problem with this is that the clipboard can only hold so much, so I had to copy-paste in several steps, making it rather tedious.
Actually, since I'm playing Ares in Basilisk now, I've actually found an easier way; there's a program called HFV Explorer that I use to copy stuff between Windows and the Mac hard disk file. One of the things I can do is copy only a file's resource fork into a file, so I copied one MADH resource into a new file and exported it into Windows using this method. I then used a Hex editor to compare the original MADH resource with the file I then had in Windows, deleting the extra junk that was tagged on (probably info like the resource ID and stuff). This worked pretty well; I bet if I copied the file back into my HD file as a data fork only, it would've worked in Mac programs.
Anyway, if anyone wants to have an MADH file made into an MADH resource (though I thought you could save files this way in PlayerPro), I'm willing to do it for people.
As a side note, the music for Bubble Trouble (and I think Mars Rising too) is in MADH format (but it's not encoded iinto the resource fork). If I really wanted, I'm sure I could make the music for Ares into the Bubble Trouble music...so if anyone wants to make a Bubble Trouble scenario...
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Mike Lee (Firebird)